CatStation/Content.Client/AlertLevel/AlertLevelDisplaySystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

33 lines
1.2 KiB
C#

using System.Linq;
using Content.Shared.AlertLevel;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.AlertLevel;
public sealed partial class AlertLevelDisplaySystem : EntitySystem
{
[Dependency] private SpriteSystem _sprite = default!;
[SubscribeLocalEvent]
private void OnAppearanceChange(EntityUid uid, AlertLevelDisplayComponent alertLevelDisplay, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
var layer = _sprite.LayerMapReserve((uid, args.Sprite), AlertLevelDisplay.Layer);
if (args.TryGetData<bool>(AlertLevelDisplay.Powered, out var powered))
_sprite.LayerSetVisible((uid, args.Sprite), layer, powered);
if (!args.TryGetData<ProtoId<AlertLevelPrototype>>(AlertLevelDisplay.CurrentLevel, out var level))
{
_sprite.LayerSetRsiState((uid, args.Sprite), layer, alertLevelDisplay.AlertVisuals.Values.First());
return;
}
_sprite.LayerSetRsiState((uid, args.Sprite),
layer,
alertLevelDisplay.AlertVisuals.GetValueOrDefault(level) ?? alertLevelDisplay.AlertVisuals.Values.First());
}
}