mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Initial commit * Added pods * Transit tubes should no longer connect with disposal pipes * Updated the transit tube sprites * Revisited how the transit tubes work * Fixing merge conflict * Updated sprites * Simplified disposal component collections and updated yaml * Moved the majority of the disposals code to Shared * Move disposed ents via physics * Disposal unit now use generic visualizers * Followers of disposed entities have predicted movement * Made BeingDisposedSystem shared * Added documentation for some components * Code clean up * Removed unneeded container entries, tubes use directions instead of angles * Many EntityUid/Comp -> Entity<Comp> changes * Updated DisposableSystem * Review of DisposalTubeSystem * Review of DisposalUnitSystem * Review of DisposalSignalRouterSystem * Unit updates * Fixing merge conflict * Merge conflict resolved * Re-organization of systems and components * Allow trapped entities to escape endless loops * Fix for item ejection * UI updates * Minor tweak * Fixes for transit tubes * Removed placeholder sprite * Removed transit tubes (for now) * Moved exit stun time to DisposalHolderComponent * Added a limit on the amount of damage that can sustained from disposals travel * Fix for PVS-related sound issues * Added a limit on the number of entities that can be inserted into units * Clean up * Undid file scoping * Fixed test fail * Fixed test fail * Increased min default capacity of disposal units * Fixed audio spam occurring when dumping multiple items into a disposal unit * Tile prying now occurs whenever exiting an open pipe * Prevent attacking and interactions while traveling through disposals * Added generic verbs for entering/exiting disposal units * Fixed UI prediction bug * Bug fixes * Small improvements * Moved the disposal holder prototype from the disposal entry to the unit * Minor clean up * Added support for a disposal holder despawn effect * Added prediction guard * Test fail fix * Re-added new escape behavior * Removed outdated PVS code * Clean up * More escape behavior changes * More clean up * Updated exit selection logic * Bug fix * More clean up * Split up disposal unit code * Cleaned up disposal units some more * Adjusted exit throw distance * Capitalized disposal and mailing unit window titles * Bug fixes * Taggers and routers show existing tags when the UI opens * Fixed test fail * test fail fix * Minor performance improvement * Minor improvement in pathing * merge conflicts * Fix heisentest * Fixed mispredict * Updated system referencing conventions * Updated to account for changes made to the code * Attempting to fix submodule issue * Addressing test fails * Additional fixes for tests * Addressing reviewer comments * Cleaned up exit randomization * T-ray can see disposal pipes when in 'pipe' mode * Fix for flush animation flickering * mild thing * fix both --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using Content.Shared.Disposal.Components;
|
|
using JetBrains.Annotations;
|
|
using Robust.Client.UserInterface;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Content.Client.Disposal.Router
|
|
{
|
|
/// <summary>
|
|
/// Initializes a <see cref="DisposalRouterWindow"/> and updates it when new server messages are received.
|
|
/// </summary>
|
|
[UsedImplicitly]
|
|
public sealed class DisposalRouterBoundUserInterface : BoundUserInterface
|
|
{
|
|
private DisposalRouterWindow? _window;
|
|
|
|
private const int TagLimit = 150;
|
|
|
|
public DisposalRouterBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
|
|
{
|
|
}
|
|
|
|
protected override void Open()
|
|
{
|
|
base.Open();
|
|
|
|
_window = this.CreateWindow<DisposalRouterWindow>();
|
|
|
|
_window.Confirm.OnPressed += _ => AcceptButtonPressed(_window.TagInput.Text);
|
|
_window.TagInput.OnTextEntered += args => AcceptButtonPressed(args.Text);
|
|
|
|
if (EntMan.TryGetComponent<DisposalRouterComponent>(Owner, out var router) &&
|
|
router.Tags.Count > 0)
|
|
{
|
|
_window.TagInput.Text = string.Join(",", router.Tags);
|
|
}
|
|
}
|
|
|
|
private void AcceptButtonPressed(string tag)
|
|
{
|
|
SendMessage(new DisposalRouterUiActionMessage(tag, TagLimit));
|
|
Close();
|
|
}
|
|
|
|
protected override void UpdateState(BoundUserInterfaceState state)
|
|
{
|
|
base.UpdateState(state);
|
|
|
|
if (state is not DisposalRouterUserInterfaceState cast)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_window?.UpdateState(cast);
|
|
}
|
|
}
|
|
}
|