CatStation/Content.Client/ParticleAccelerator/ParticleAcceleratorPartVisualizerSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

31 lines
1.2 KiB
C#

using Content.Shared.Singularity.Components;
using Robust.Client.GameObjects;
namespace Content.Client.ParticleAccelerator;
public sealed partial class ParticleAcceleratorPartVisualizerSystem : VisualizerSystem<ParticleAcceleratorPartVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, ParticleAcceleratorPartVisualsComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!SpriteSystem.LayerMapTryGet((uid, args.Sprite), ParticleAcceleratorVisualLayers.Unlit, out var index, false))
return;
if (!args.TryGetData<ParticleAcceleratorVisualState>(ParticleAcceleratorVisuals.VisualState, out var state))
{
state = ParticleAcceleratorVisualState.Unpowered;
}
if (state != ParticleAcceleratorVisualState.Unpowered)
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), index, true);
SpriteSystem.LayerSetRsiState((uid, args.Sprite), index, comp.StateBase + comp.StatesSuffixes[state]);
}
else
{
SpriteSystem.LayerSetVisible((uid, args.Sprite), index, false);
}
}
}