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https://github.com/space-syndicate/space-station-14.git
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* First impl. of appearance TryGetData cleanup * Handful of fixes * DamageVisuals: fix HandleDamage call, inheritdoc * bunch of unused AppearanceSystem instances * Handful more unused appearance systems, inheritdoc * JetpackSystem: Ent<T> * cleanup roundup, more Ent<T> * a few lingering AppearanceSystem.TryGetData calls * more lingering AppearanceData access * Remove unnecessary inheritdoc * once again, with feeling
44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
using Content.Shared.Singularity.Components;
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using Content.Shared.Singularity.EntitySystems;
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using Robust.Client.GameObjects;
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namespace Content.Client.Singularity.Systems;
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public sealed partial class EmitterSystem : SharedEmitterSystem
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{
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[Dependency] private SpriteSystem _sprite = default!;
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[SubscribeLocalEvent]
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private void OnAppearanceChange(Entity<EmitterComponent> ent, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (!args.TryGetData<EmitterVisualState>(EmitterVisuals.VisualState, out var state))
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state = EmitterVisualState.Off;
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if (!_sprite.LayerMapTryGet((ent, args.Sprite), EmitterVisualLayers.Lights, out var layer, false))
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return;
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switch (state)
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{
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case EmitterVisualState.On:
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if (ent.Comp.OnState == null)
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break;
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_sprite.LayerSetVisible((ent, args.Sprite), layer, true);
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_sprite.LayerSetRsiState((ent, args.Sprite), layer, ent.Comp.OnState);
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break;
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case EmitterVisualState.Underpowered:
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if (ent.Comp.UnderpoweredState == null)
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break;
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_sprite.LayerSetVisible((ent, args.Sprite), layer, true);
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_sprite.LayerSetRsiState((ent, args.Sprite), layer, ent.Comp.UnderpoweredState);
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break;
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case EmitterVisualState.Off:
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_sprite.LayerSetVisible((ent, args.Sprite), layer, false);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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}
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