CatStation/Content.Client/Singularity/Systems/EmitterSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

44 lines
1.6 KiB
C#

using Content.Shared.Singularity.Components;
using Content.Shared.Singularity.EntitySystems;
using Robust.Client.GameObjects;
namespace Content.Client.Singularity.Systems;
public sealed partial class EmitterSystem : SharedEmitterSystem
{
[Dependency] private SpriteSystem _sprite = default!;
[SubscribeLocalEvent]
private void OnAppearanceChange(Entity<EmitterComponent> ent, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!args.TryGetData<EmitterVisualState>(EmitterVisuals.VisualState, out var state))
state = EmitterVisualState.Off;
if (!_sprite.LayerMapTryGet((ent, args.Sprite), EmitterVisualLayers.Lights, out var layer, false))
return;
switch (state)
{
case EmitterVisualState.On:
if (ent.Comp.OnState == null)
break;
_sprite.LayerSetVisible((ent, args.Sprite), layer, true);
_sprite.LayerSetRsiState((ent, args.Sprite), layer, ent.Comp.OnState);
break;
case EmitterVisualState.Underpowered:
if (ent.Comp.UnderpoweredState == null)
break;
_sprite.LayerSetVisible((ent, args.Sprite), layer, true);
_sprite.LayerSetRsiState((ent, args.Sprite), layer, ent.Comp.UnderpoweredState);
break;
case EmitterVisualState.Off:
_sprite.LayerSetVisible((ent, args.Sprite), layer, false);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}