CatStation/Content.Client/SurveillanceCamera/SurveillanceCameraVisualsSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

30 lines
1 KiB
C#

using Content.Shared.SurveillanceCamera;
using Robust.Client.GameObjects;
namespace Content.Client.SurveillanceCamera;
public sealed partial class SurveillanceCameraVisualsSystem : EntitySystem
{
[Dependency] private SpriteSystem _sprite = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SurveillanceCameraVisualsComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(EntityUid uid, SurveillanceCameraVisualsComponent component,
ref AppearanceChangeEvent args)
{
if (args.Sprite == null
|| !args.TryGetData<SurveillanceCameraVisuals>(SurveillanceCameraVisualsKey.Key, out var key)
|| !_sprite.LayerMapTryGet((uid, args.Sprite), SurveillanceCameraVisualsKey.Layer, out var layer, false)
|| !component.CameraSprites.TryGetValue(key, out var state))
{
return;
}
_sprite.LayerSetRsiState((uid, args.Sprite), layer, state);
}
}