CatStation/Content.Client/Trigger/Systems/LightBehaviorOnTriggerSystem.cs

21 lines
722 B
C#

using Content.Client.Light.EntitySystems;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
using Robust.Shared.Timing;
namespace Content.Client.Trigger.Systems;
/// <summary>
/// This handles...
/// </summary>
public sealed partial class LightBehaviorOnTriggerSystem : XOnTriggerSystem<LightBehaviorOnTriggerComponent>
{
[Dependency] private IGameTiming _timing = default!;
[Dependency] private LightBehaviorSystem _light = default!;
protected override void OnTrigger(Entity<LightBehaviorOnTriggerComponent> ent, EntityUid target, ref TriggerEvent args)
{
if (_timing.IsFirstTimePredicted)
_light.StartLightBehaviour(target, ent.Comp.Behavior);
}
}