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https://github.com/space-syndicate/space-station-14.git
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* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Content.Server.GameTicking.Events;
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using Content.Shared.Clock;
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using Content.Shared.Destructible;
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using Content.Shared.GameTicking.Events;
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using Robust.Server.GameStates;
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using Robust.Shared.Random;
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namespace Content.Server.Clock;
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public sealed partial class ClockSystem : SharedClockSystem
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{
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[Dependency] private PvsOverrideSystem _pvsOverride = default!;
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[Dependency] private IRobustRandom _robustRandom = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
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SubscribeLocalEvent<GlobalTimeManagerComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ClockComponent, BreakageEventArgs>(OnBreak);
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}
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private void OnRoundStart(RoundStartingEvent ev)
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{
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var manager = Spawn();
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AddComp<GlobalTimeManagerComponent>(manager);
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}
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private void OnMapInit(Entity<GlobalTimeManagerComponent> ent, ref MapInitEvent args)
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{
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ent.Comp.TimeOffset = TimeSpan.FromHours(_robustRandom.NextFloat(0, 24));
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_pvsOverride.AddGlobalOverride(ent);
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Dirty(ent);
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}
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private void OnBreak(Entity<ClockComponent> ent, ref BreakageEventArgs args)
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{
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ent.Comp.StuckTime = GetClockTime(ent);
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Dirty(ent, ent.Comp);
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}
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}
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