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* adjust fields of meal recipe prototype * document microwave recipe datafields * use file scoped namespace for microwave recipes * more of this * localize every microwave recipe * make microwave system shared * refactor recipe reagent contents * refactor recipe solids + add material ingredient datafield * im making this a bit less silly * awa * move this shit out * move this shit out also * refactor Wzhzhzh * im gonna shorten this parameter by 1 actually * move this into recipes * make processcontents a little better(?) * clean imports * rename a struct * use cooking ingredients struct * comment * use whitelist for this * unused dependency * rearranged the parameters of get recipe portions * rearrange some stuff * clean up more imports * move container related functions into separate file * move this function out of ProcessContents * prevent microwaves from having items inserted while active * use IsPowered in microwave system * use byref syntax and Entity<> * moving the override up sorry i like it being up here * refactor microwave updating * clean up recipe finish logic * im renaming this function actually * move some functions around * move more stuff around * some comments * fix compiler error * fix the yml of all microwave recipes * use materials instead of solids for this stuff * oops * fix this * turn microwave sparks into datafield * move activelymicrowaved events into separate folder * make UpdateUserInterfaceState use entity only * rearrange some functions * move UI functions out * comment microwave UI stuff * more comments * comment recipe functions * refactor GetTotalIngredients to use an operator * give CookingIngredients addition methods * comment the rest of CookingIngredients * make subtraction functions clearer? * remove redundant comment * handle zero/negative ingredient cases * simplify subtract contents logic * fix these comments * typo * add microwave recipe test * move active microwave methods * comment active microwave methods * comment cooking methods * comment microwave methods * change setappearance to use entity<> * add some public api decorators * comment all of MicrowaveComponent * use file-scoped namespace for MicrowaveComponent * comment * fix baguette sword * maybe...? * oh oops * document the rest of the owl * kill the massive YML breaking change * fix protoman dependency * move shared microwave stuff to SharedMicrowaveSystem * fix usings * move microwave components to shared * fix up microwave datafields * move APIs to shared * move activemicrowave methods to shared * initialize on shared * move ui functions to shared * add actor here * stuff * predict microwave update loop * make clientside microwave system * adjust the update loop for microwaves * clean up * add field deltas to microwaves * dirty fields instead of whole component * move this to the partial * move GetRecipesForMicrowave to shared * comments * predict microwave BUI * oops * refactor microwave bui update * move UI messages to shared * move messages to UI file * move init to shared * move container methosd to shared * oops my using * move cooking functions into partial * move cooking methods to shared * move microwave recipe methods to shared * move the rest of the microwave events to shared * update imports * remove custom type serializer * better (?) microwave UI prediction * fix list notations * OK IT WAS THE DATAFIELDS * add IOC inject * dont use IOC for htis * sealed * prediction fixes pt1 * make microwave cooking updates more consistent * datafield tweaks * test for multiple portions in microwave recipes * test for multiple recipe portions * better(?) prediction for malfunctions * remove redundant comment * prevent solution reactions in microwave * cleanup some microwave stuff * eh i think this should be container actually * this can be API i think * reduce system redundancy * this has to be public * use resolve pattern for explode * use GetMicrowaveContents in microwave system * this can be an API too * add conversion script for unlocalized recipes * use EnsureComp instead of AddComp * suffering * fix recipe prediction * fix the audio * reduce redundant networking * i think this should be autopaused? * nevermind we use dynamic portions in the test * oops i wrote the test wrong * make lemoon cake take 2 lemoons again sorry test fail * rename "materials" to "stacks" realized theyre different * add stack guidebook quantities * Kill audio * fix lemoon cake recipe for real? * mark PortionedRecipe as a datadefinition * fix the microwave timer * review * cleanup * Update SharedMicrowaveSystem.Recipes.cs * update * add audio params * review: inject microwavesystem * review: named variable * review: move dependencies * review: use gametest for recipe test * review: make access attributes standalone * rename prototypes and datafields * review: rename this var * review: move this function down * review: remove these scripts * actually this should stay * refactor cook time buttons * review: use a color name for this * fix timer reset * Dirty * review: make ActivelyMicrowavedComponent networked * review: slarti comments part 1 * review: remove serializable attribute from CookingIngredients * rename file * review: more microwave audio boilerplate. yippee! * review: use resolve pattern for TryGetStackId i dont like the way this makes the rest of the code look but we ball maybe. i dont know what else to do here * review: move ui update to constructor * review: kill LastCookUpdated * actually i do this instead * fixed up the PR * cleanup * /// * Update microwave.yml --------- Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
115 lines
4.2 KiB
C#
115 lines
4.2 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Construction;
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using Content.Server.Construction.Components;
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using Content.Server.Explosion.EntitySystems;
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using Content.Server.Lightning;
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using Content.Shared.Damage.Components;
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using Content.Shared.Database;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Kitchen.EntitySystems;
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using Content.Shared.Suicide;
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using Robust.Shared.Player;
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using Robust.Shared.Random;
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namespace Content.Server.Kitchen.EntitySystems;
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/// <inheritdoc />
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public sealed partial class ServerMicrowaveSystem : MicrowaveSystem
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{
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[Dependency] private IAdminLogManager _adminLogger = default!;
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[Dependency] private ExplosionSystem _explosion = default!;
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[Dependency] private LightningSystem _lightning = default!;
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private SharedSuicideSystem _suicide = default!;
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[Dependency] private EntityQuery<DamageableComponent> _damageableQuery;
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[Dependency] private EntityQuery<MachineComponent> _machineQuery;
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/// <summary>
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/// Kills the user by microwaving their head.
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/// </summary>
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/// <remarks>
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/// TODO: Make this not awful, it keeps any items attached to your head still on and you can
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/// revive someone and cogni them so you have some dumb headless fuck running around. I've seen it happen.
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/// </remarks>
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[SubscribeLocalEvent]
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private void OnSuicideByEnvironment(Entity<MicrowaveComponent> ent, ref SuicideByEnvironmentEvent args)
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{
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if (args.Handled)
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return;
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// The act of getting your head microwaved doesn't actually kill you
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if (!_damageableQuery.TryComp(args.Victim, out var damageableComponent))
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return;
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// The application of lethal damage is what kills you...
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_suicide.ApplyLethalDamage((args.Victim, damageableComponent), "Heat");
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var victim = args.Victim;
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var othersMessage = Loc.GetString("microwave-component-suicide-others-message", ("victim", victim));
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var selfMessage = Loc.GetString("microwave-component-suicide-message");
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Popup.PopupEntity(othersMessage, victim, Filter.PvsExcept(victim), true);
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Popup.PopupEntity(selfMessage, victim, victim);
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var audioParams = ent.Comp.ClickSound.Params;
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Audio.PlayPvs(ent.Comp.ClickSound, ent.Owner, audioParams);
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ent.Comp.CurrentCookTimerTime = 10;
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DirtyField(ent.AsNullable(), nameof(ent.Comp.CurrentCookTimeButtonIndex));
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StartCooking(ent, args.Victim);
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UpdateUI(ent.AsNullable());
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args.Handled = true;
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}
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/// <summary>
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/// Prevents construction graph operations as a result of temperature changes.
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/// </summary>
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/// <remarks>
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/// For example: raw meat will not turn into steak while it is actively being microwaved.
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/// </remarks>
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[SubscribeLocalEvent]
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private void OnConstructionTemp(Entity<ActivelyMicrowavedComponent> ent, ref OnConstructionTemperatureEvent args)
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{
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args.Result = HandleResult.False;
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}
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/// <inheritdoc />
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protected override void RollMalfunction(Entity<MicrowaveComponent> ent)
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{
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base.RollMalfunction(ent);
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// this microwave sploded
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if (ent.Comp.Broken)
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return;
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var comp = ent.Comp;
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if (_random.Prob(comp.LightningChance))
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_lightning.ShootRandomLightnings(ent, 1.0f, 2, comp.MalfunctionSpark, triggerLightningEvents: false);
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}
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/// <summary>
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/// Explodes the microwave internally, turning it into a broken state, destroying its board, and spitting out its machine parts
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/// </summary>
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/// <param name="ent">The microwave entity.</param>
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public override void Explode(Entity<MicrowaveComponent?> ent)
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{
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base.Explode(ent);
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if (!Resolve(ent.Owner, ref ent.Comp))
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return;
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_explosion.TriggerExplosive(ent);
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if (_machineQuery.TryComp(ent, out var machine))
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{
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Container.CleanContainer(machine.BoardContainer);
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Container.EmptyContainer(machine.PartContainer);
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}
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_adminLogger.Add(LogType.Action,
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LogImpact.Medium,
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$"{ToPrettyString(ent)} exploded from unsafe cooking!");
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}
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}
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