CatStation/Content.Server/Objectives/Components
2026-09-17 23:23:54 +10:00
..
CarpRiftsConditionComponent.cs dragon refactor, objectives and use GenericAntag (#20201) 2023-09-30 13:18:01 -07:00
ChangelingEscapeDepartmentConditionComponent.cs Changeling Escape as Department Objective (#44220) 2026-08-13 13:03:37 +00:00
ChangelingEscapeIdentityConditionComponent.cs Changeling escape with identity objective (#44137) 2026-05-29 12:49:54 +00:00
ChangelingMostIdentitiesConditionComponent.cs Changeling Total Identity Count Tracker + Admin-Only Objectives For Testing (#45379) 2026-08-18 12:54:26 +00:00
ChangelingUniqueIdentityConditionComponent.cs Changeling Total Identity Count Tracker + Admin-Only Objectives For Testing (#45379) 2026-08-18 12:54:26 +00:00
CodeConditionSystem.cs ninja criminal records hacking (#24982) 2024-05-08 23:35:11 -07:00
CounterConditionComponent.cs Mail Fraud [Traitor Objective] (#43560) 2026-04-22 00:44:10 +00:00
DieConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
DoorjackConditionComponent.cs make Ninja doorjack objective use counter condition (#43813) 2026-05-16 22:55:09 +00:00
EscapeShuttleConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
FreeObjectiveComponent.cs Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
HelpProgressConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
HijackShuttleConditionComponent.cs Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
HijackTradeStationConditionComponent.cs Hijack the Automated Trade Station objective (#42135) 2026-04-03 10:21:04 +00:00
KeepAliveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
KillPersonConditionComponent.cs Require traitors to maroon their objective no matter what (#35825) 2025-04-20 17:34:19 -04:00
MailFraudConditionComponent.cs Mail Fraud [Traitor Objective] (#43560) 2026-04-22 00:44:10 +00:00
MultipleTraitorsRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NotCommandRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
NotJobRequirementComponent.cs Big prototype and datafield cleanup (#45202) 2026-08-12 02:07:22 +00:00
NumberObjectiveComponent.cs Make NumberObjective Max inclusive (#44228) 2026-06-03 19:03:40 +00:00
ObjectiveBlacklistRequirementComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
ObjectiveLimitComponent.cs add limits to steal objectives (#22672) 2023-12-24 17:20:55 -08:00
PickRandomPersonComponent.cs Generic Target System (#43554) 2026-07-11 04:11:24 +00:00
PickSpecificPersonComponent.cs Cleanup Objective files, add PickSpecificPersonComponent (#35802) 2025-03-13 01:41:50 +01:00
RoleRequirementComponent.cs remove mind roles from EntityWhitelist (#36089) 2025-04-10 20:45:12 +10:00
SocialObjectiveComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
SpeciesRequirmentComponent.cs New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
SpiderChargeConditionComponent.cs Teleport scroll and ninja bomb whitelist and blacklist (#40758) 2026-06-30 22:47:15 +00:00
StealConditionComponent.cs Thief beacons (try 2) (#29997) 2024-08-08 16:17:50 +03:00
StealResearchConditionComponent.cs Use conditions to store progress for Ninja objectives (#20254) 2023-10-10 09:32:10 +03:00
SupercriticalAnomaliesConditionComponent.cs Cause Anomalies to Go Supercritical [Traitor Objective] (#43505) 2026-04-07 18:44:17 +00:00
SurviveConditionComponent.cs Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
TargetObjectiveComponent.cs Changeling Escape as Department Objective (#44220) 2026-08-13 13:03:37 +00:00