CatStation/Content.Server/Objectives/Systems/TargetObjectiveSystem.cs
KeTuFaisPiKiNut 5a6bf259d6
Changeling Escape as Department Objective (#44220)
* insanity

* changeling real pliz

* the wizard

* no conflict plz :3

* Update Content.Server/Objectives/Systems/ChangelingEscapeDepartmentConditionSystem.cs

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>

* linq is hell

* Update Content.Server/Objectives/Systems/ChangelingEscapeDepartmentConditionSystem.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* comment & API

* wokism is real and is coming for you in this pride month

* i am stoopid and dont know how to code :3

* cleanup, self review, usual stuff

* oops

* comments and difficulty

* fuck everything

* add to rolls

* FFS

* self ontag

* filters? you should kill your mom, here's why women never fuck you here's how you could build a bomb.

* ncat

* Update Content.Shared/Roles/Jobs/SharedJobSystem.cs

eqweqwewqe

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* address slam,s reviews idfk this will be squashed anyway

* from captain sprite (apparently removed on master) to atmosian sprite

* Minor cleanup changes

---------

Co-authored-by: nomdéraisonnablementlong <you@example.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-08-13 13:03:37 +00:00

77 lines
2.4 KiB
C#

using Content.Server.Objectives.Components;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
using Content.Shared.Roles.Jobs;
using Robust.Shared.GameObjects;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.Objectives.Systems;
/// <summary>
/// Provides API for other components and handles setting the title.
/// </summary>
public sealed partial class TargetObjectiveSystem : EntitySystem
{
[Dependency] private MetaDataSystem _metaData = default!;
[Dependency] private SharedJobSystem _job = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TargetObjectiveComponent, ObjectiveAfterAssignEvent>(OnAfterAssign);
}
private void OnAfterAssign(EntityUid uid, TargetObjectiveComponent comp, ref ObjectiveAfterAssignEvent args)
{
if (!GetTarget(uid, out var target, comp))
return;
_metaData.SetEntityName(uid, GetTitle(target.Value, comp.Title), args.Meta);
}
/// <summary>
/// Sets the Target field for the title and other components to use.
/// </summary>
public void SetTarget(EntityUid uid, EntityUid target, TargetObjectiveComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
comp.Target = target;
}
/// <summary>
/// Gets the target from the component.
/// </summary>
/// <remarks>
/// If it is null then the prototype is invalid, just return.
/// </remarks>
public bool GetTarget(EntityUid uid, [NotNullWhen(true)] out EntityUid? target, TargetObjectiveComponent? comp = null)
{
target = Resolve(uid, ref comp) ? comp.Target : null;
return target != null;
}
private string GetTitle(EntityUid target, string title)
{
var targetName = "Unknown";
if (TryComp<MindComponent>(target, out var mind) && mind.CharacterName != null)
{
targetName = mind.CharacterName;
}
var jobName = _job.MindTryGetJobName(target);
var deptName = Loc.GetString("department-Unknown");
if (_job.MindTryGetJobId(target, out var jobId))
{
if (jobId.HasValue && _job.TryGetDepartment(jobId.Value, out var deptProto))
{
deptName = Loc.GetString(deptProto.Name);
}
}
return Loc.GetString(title, ("targetName", targetName), ("job", jobName), ("department", deptName));
}
}