CatStation/Content.Server/Traitor/Systems/TraitorCodePaperSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

79 lines
2.4 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Server.Traitor.Components;
using Content.Shared.Codewords;
using Content.Shared.Paper;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Traitor.Systems;
public sealed partial class TraitorCodePaperSystem : EntitySystem
{
[Dependency] private IRobustRandom _random = default!;
[Dependency] private PaperSystem _paper = default!;
[Dependency] private CodewordSystem _codewordSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TraitorCodePaperComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, TraitorCodePaperComponent component, MapInitEvent args)
{
SetupPaper(uid, component);
}
private void SetupPaper(EntityUid uid, TraitorCodePaperComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (TryComp(uid, out PaperComponent? paperComp))
{
if (TryGetTraitorCode(out var paperContent, component))
{
_paper.SetContent((uid, paperComp), paperContent);
}
}
}
private bool TryGetTraitorCode([NotNullWhen(true)] out string? traitorCode, TraitorCodePaperComponent component)
{
traitorCode = null;
var codesMessage = new FormattedMessage();
var codeList = _codewordSystem.GetCodewords(component.CodewordFaction).ToList();
if (codeList.Count == 0)
{
if (component.FakeCodewords)
codeList = _codewordSystem.GenerateCodewords(component.CodewordGenerator).ToList();
else
codeList = [Loc.GetString("traitor-codes-none")];
}
_random.Shuffle(codeList);
int i = 0;
foreach (var code in codeList)
{
i++;
if (i > component.CodewordAmount && !component.CodewordShowAll)
break;
codesMessage.PushNewline();
codesMessage.AddMarkupOrThrow(code);
}
if (!codesMessage.IsEmpty)
{
if (i == 1)
traitorCode = Loc.GetString("traitor-codes-message-singular") + codesMessage;
else
traitorCode = Loc.GetString("traitor-codes-message-plural") + codesMessage;
}
return !codesMessage.IsEmpty;
}
}