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* Various small botany bugfixes and reverts to prior behavior * oops rainbow cannabis needs it too * oops, need to keep remove around for stuff like phal and plant-b-gone * fix comment * Fixed to make it selectable * No need for plantPhalaxEntityEffect * Ok moving removing this to its own PR because actually the guidebook stuff is weird and I wanna get this out the door. * endless fixes to the botany * renaming methods * Refactored to remove PlantPhalanximineEntityEffectSystem because it's just a trait. * removed the actual file * renamed to noun/description for clarity --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
70 lines
2.6 KiB
C#
70 lines
2.6 KiB
C#
using JetBrains.Annotations;
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using Content.Shared.Botany.Components;
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using Content.Shared.Botany.Events;
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namespace Content.Shared.Botany.Systems;
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/// <summary>
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/// Handles toxin accumulation and tolerance for plants, applying health damage
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/// and decrementing toxins based on per-tick uptake.
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/// </summary>
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public sealed partial class PlantToxinsSystem : EntitySystem
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{
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[Dependency] private BotanySystem _botany = default!;
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[Dependency] private PlantMutationSystem _mutation = default!;
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[Dependency] private PlantHolderSystem _plantHolder = default!;
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[Dependency] private PlantTraySystem _plantTray = default!;
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[Dependency] private EntityQuery<PlantTrayComponent> _trayQuery = default!;
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[Dependency] private EntityQuery<PlantHolderComponent> _holderQuery = default!;
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[SubscribeLocalEvent]
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private void OnCrossPollinate(Entity<PlantToxinsComponent> ent, ref PlantCrossPollinateEvent args)
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{
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if (!_botany.TryGetPlantComponent<PlantToxinsComponent>(args.PollenData, args.PollenProtoId, out var pollenData))
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return;
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_mutation.CrossFloat(ref ent.Comp.ToxinsTolerance, pollenData.ToxinsTolerance);
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_mutation.CrossFloat(ref ent.Comp.ToxinUptakeDivisor, pollenData.ToxinUptakeDivisor);
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Dirty(ent);
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}
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[SubscribeLocalEvent]
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private void OnPlantGrow(Entity<PlantToxinsComponent> ent, ref PlantGrowEvent args)
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{
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var trayUid = args.Tray;
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if (!_trayQuery.TryComp(trayUid, out var tray)
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|| !_holderQuery.TryComp(ent.Owner, out var holder))
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return;
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if (ent.Comp.ToxinUptakeDivisor <= 0)
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return;
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var toxinUptake = MathF.Max(1, MathF.Round(tray.ToxinLevel / ent.Comp.ToxinUptakeDivisor));
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if (tray.ToxinLevel > ent.Comp.ToxinsTolerance)
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{
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// Get minimum value between health left and toxin uptake.
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var actualUptake = Math.Min(toxinUptake, holder.Health);
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_plantHolder.AdjustsHealth(ent.Owner, -actualUptake);
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_plantTray.AdjustToxin((trayUid, tray), -actualUptake);
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}
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else
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{
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_plantTray.AdjustToxin((trayUid, tray), -toxinUptake);
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}
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}
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/// <summary>
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/// Adjusts maximum toxin level the plant can tolerate before taking damage.
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/// </summary>
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[PublicAPI]
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public void AdjustToxinsTolerance(Entity<PlantToxinsComponent?> ent, float amount)
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{
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if (!Resolve(ent.Owner, ref ent.Comp, false))
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return;
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ent.Comp.ToxinsTolerance = MathF.Max(0f, ent.Comp.ToxinsTolerance + amount);
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DirtyField(ent, nameof(ent.Comp.ToxinsTolerance));
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}
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}
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