CatStation/Content.Shared/Damage/Components/DamageModifierStatusEffectComponent.cs

16 lines
446 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Damage.Components;
/// <summary>
/// Component used on a status effect entity to modify damage taken.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class DamageModifierStatusEffectComponent : Component
{
/// <summary>
/// The modifier prototype to apply.
/// </summary>
[DataField(required: true)]
public DamageModifierSet Modifiers;
}