CatStation/Content.Shared/DeviceNetwork/Systems/SharedDeviceNetworkJammerSystem.cs
Rouden cc2c14f8e4
Device Network refactor part 1: API improvements (#44346)
* Refactor DeviceNetwork

* Singleton

* NetworkPayloads refactor

* Reorganize DeviceNetworkSystem

* Surveillance cameras

* Fix code

* Fix build

* Fix test fail by rewriting entire singleton logic

* Properly predict examine

* Update DeviceNetworkSystem.API.cs

* Update EntityTest.cs

* Update DeviceNetworkSystem.cs

* Alright I'll do this expensive check fine

* Fix disposals debug assert

* Implement device network static events support

* Use frozen dictionaries for performance

* Update SharedDeviceNetworkSystem.Payloads.cs

* Parallel payload handling support

* Fix some spagetti-code

* Optimize NetworkPayload cancellation

* Parallel payloads are now cancellable

* Fix screens

* Fix robotics console

* Allow new methods for shared

* Mail fix

* Turret fix

* Fix network system method usage + signal and borg fix

* finally fix atmos devices OH MY GOOOD

* Remove stupid parallelism from fax

* Fix surveiollance cameras

* Working on a single thing for 2 days straight award

* Fix the test?

* Update units.yml

* Add IDevice interface because why not

* Add more device network suffixes

* Fix camera router failing test

* yaml linter peak

* Improve docs for DeviceNetworkHandlers

* fix build

* Update CartridgeLoaderSystem.Relay.cs

* Remove parallel system and EntitySystem post init

* Add more docs and also events

* Remove unnecessary caching

* Update DevicePayloadComponentSystem.cs

* Back to entity events

* Implement DeviceData

* Remove serializable from payloads

* Update DeviceData.cs

* Add a prototype for a singleton

* Fix tests

* Fix air alarms

* Update DeviceNetworkSystem.cs

* Fix cameras

* Make camera router event-less

* Fix atmos sync payloads, add more docs

* Remove singleton + instant packets

* oops remove public access

* Fix tests?

* Why the hell overload effect makes puddle sparks

* Apparently it was redundant

* Update gates.yml

* Finish documentation

* Review

* Mark relay properties as obsolete

* Struct payloads support (#blazinglyfastmemorysafe)

* Update DeviceNetworkTest.cs

* Make device structs stuff better

* Move address prefix to DeviceNetworkComponent

* Locale fixes

* Fix tests

* Doesn't know boolean logic award

* Update AtmosAlarmableSystem.cs

* Fix address predicted examine

* Partial fix to air alarmables

* Fix deployable turrets UI

* Fix firelocks, maybe

* Apparently Activatable UI was enough lol

* Fix surveillance cameras

* Rename `QueuePacket` into `SendPacket`

* Simplify DeviceData as much as possible

* Update DeviceData.cs

* Update FaxMachineComponent.cs

* Remove DeviceData because its stupid

* Update ScreenSystem.cs

* Fix build (camera map broken still)

* Fix map

* fix usings

* Review changes

* Build fix
2026-08-31 19:42:56 +00:00

93 lines
2.8 KiB
C#

using Content.Shared.DeviceNetwork.Components;
namespace Content.Shared.DeviceNetwork.Systems;
/// <inheritdoc cref="DeviceNetworkJammerComponent"/>
public abstract class SharedDeviceNetworkJammerSystem : EntitySystem
{
/// <summary>
/// Sets the range of the jamming effect.
/// </summary>
public void SetRange(Entity<DeviceNetworkJammerComponent> ent, float value)
{
ent.Comp.Range = value;
Dirty(ent);
}
/// <inheritdoc cref="SetRange"/>
public bool TrySetRange(Entity<DeviceNetworkJammerComponent?> ent, float value)
{
if (!Resolve(ent, ref ent.Comp, logMissing: false))
return false;
SetRange((ent, ent.Comp), value);
return true;
}
/// <summary>
/// Returns the set of networks that this entity can jam.
public IReadOnlySet<int> GetJammableNetworks(Entity<DeviceNetworkJammerComponent> ent)
{
return ent.Comp.JammableNetworks;
}
/// <summary>
/// Enables this entity to jam packets on the specified network.
/// </summary>
public void AddJammableNetwork(Entity<DeviceNetworkJammerComponent> ent, int networkId)
{
if (ent.Comp.JammableNetworks.Add(networkId))
Dirty(ent);
}
/// <summary>
/// Stops this entity from jamming packets on the specified network.
/// </summary>
public void RemoveJammableNetwork(Entity<DeviceNetworkJammerComponent> ent, int networkId)
{
if (ent.Comp.JammableNetworks.Remove(networkId))
Dirty(ent);
}
/// <summary>
/// Stops this entity from jamming packets on any networks.
/// </summary>
public void ClearJammableNetworks(Entity<DeviceNetworkJammerComponent> ent)
{
if (ent.Comp.JammableNetworks.Count == 0)
return;
ent.Comp.JammableNetworks.Clear();
Dirty(ent);
}
/// <summary>
/// Enables this entity to stop packets with the specified frequency from being jammmed.
/// </summary>
public void AddExcludedFrequency(Entity<DeviceNetworkJammerComponent> ent, uint frequency)
{
if (ent.Comp.FrequenciesExcluded.Add(frequency))
Dirty(ent);
}
/// <summary>
/// Stops this entity to stop packets with the specified frequency from being jammmed.
/// </summary>
public void RemoveExcludedFrequency(Entity<DeviceNetworkJammerComponent> ent, uint frequency)
{
if (ent.Comp.FrequenciesExcluded.Remove(frequency))
Dirty(ent);
}
/// <summary>
/// Stops this entity to stop packets with any frequency from being jammmed.
/// </summary>
public void ClearExcludedFrequency(Entity<DeviceNetworkJammerComponent> ent)
{
if (ent.Comp.FrequenciesExcluded.Count == 0)
return;
ent.Comp.FrequenciesExcluded.Clear();
Dirty(ent);
}
}