mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 18:31:17 +03:00
* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
93 lines
2.8 KiB
C#
93 lines
2.8 KiB
C#
using Content.Shared.DeviceNetwork.Components;
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namespace Content.Shared.DeviceNetwork.Systems;
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/// <inheritdoc cref="DeviceNetworkJammerComponent"/>
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public abstract class SharedDeviceNetworkJammerSystem : EntitySystem
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{
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/// <summary>
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/// Sets the range of the jamming effect.
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/// </summary>
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public void SetRange(Entity<DeviceNetworkJammerComponent> ent, float value)
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{
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ent.Comp.Range = value;
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Dirty(ent);
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}
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/// <inheritdoc cref="SetRange"/>
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public bool TrySetRange(Entity<DeviceNetworkJammerComponent?> ent, float value)
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{
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if (!Resolve(ent, ref ent.Comp, logMissing: false))
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return false;
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SetRange((ent, ent.Comp), value);
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return true;
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}
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/// <summary>
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/// Returns the set of networks that this entity can jam.
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public IReadOnlySet<int> GetJammableNetworks(Entity<DeviceNetworkJammerComponent> ent)
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{
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return ent.Comp.JammableNetworks;
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}
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/// <summary>
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/// Enables this entity to jam packets on the specified network.
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/// </summary>
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public void AddJammableNetwork(Entity<DeviceNetworkJammerComponent> ent, int networkId)
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{
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if (ent.Comp.JammableNetworks.Add(networkId))
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Dirty(ent);
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}
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/// <summary>
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/// Stops this entity from jamming packets on the specified network.
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/// </summary>
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public void RemoveJammableNetwork(Entity<DeviceNetworkJammerComponent> ent, int networkId)
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{
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if (ent.Comp.JammableNetworks.Remove(networkId))
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Dirty(ent);
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}
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/// <summary>
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/// Stops this entity from jamming packets on any networks.
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/// </summary>
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public void ClearJammableNetworks(Entity<DeviceNetworkJammerComponent> ent)
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{
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if (ent.Comp.JammableNetworks.Count == 0)
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return;
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ent.Comp.JammableNetworks.Clear();
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Dirty(ent);
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}
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/// <summary>
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/// Enables this entity to stop packets with the specified frequency from being jammmed.
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/// </summary>
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public void AddExcludedFrequency(Entity<DeviceNetworkJammerComponent> ent, uint frequency)
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{
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if (ent.Comp.FrequenciesExcluded.Add(frequency))
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Dirty(ent);
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}
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/// <summary>
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/// Stops this entity to stop packets with the specified frequency from being jammmed.
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/// </summary>
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public void RemoveExcludedFrequency(Entity<DeviceNetworkJammerComponent> ent, uint frequency)
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{
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if (ent.Comp.FrequenciesExcluded.Remove(frequency))
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Dirty(ent);
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}
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/// <summary>
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/// Stops this entity to stop packets with any frequency from being jammmed.
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/// </summary>
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public void ClearExcludedFrequency(Entity<DeviceNetworkJammerComponent> ent)
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{
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if (ent.Comp.FrequenciesExcluded.Count == 0)
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return;
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ent.Comp.FrequenciesExcluded.Clear();
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Dirty(ent);
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}
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}
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