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https://github.com/space-syndicate/space-station-14.git
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* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
45 lines
1.8 KiB
C#
45 lines
1.8 KiB
C#
using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Examine;
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using JetBrains.Annotations;
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namespace Content.Shared.DeviceNetwork.Systems;
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/// <summary>
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/// Entity system that handles everything device network related.
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/// Device networking allows machines and devices to communicate with each other
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/// while adhering to restrictions like range or being connected to the same power network.
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/// </summary>
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public abstract partial class SharedDeviceNetworkSystem : EntitySystem
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{
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[SubscribeLocalEvent]
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private void OnExamine(Entity<DeviceNetworkComponent> ent, ref ExaminedEvent args)
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{
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if (ent.Comp.ExaminableAddress)
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args.PushText(Loc.GetString("device-address-examine-message", ("address", ent.Comp.Address)));
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}
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/// <summary>
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/// Sends the given <see cref="INetworkPayload"/> as a device network packet to the entity with the given address and frequency.
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/// Addresses are given to the <see cref="DeviceNetworkComponent"/> of an entity when connecting.
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/// </summary>
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/// <param name="ent">The sending entity.</param>
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/// <param name="address">
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/// The address of the entity that the packet gets sent to.
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/// If null, the message is broadcast to all devices on that frequency (except the sender)
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/// </param>
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/// <param name="frequency">The frequency to send on.</param>
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/// <param name="data">The data to be sent.</param>
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/// <param name="network">The network to send on.</param>
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/// <returns>Returns true when the packet was successfully enqueued.</returns>
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[PublicAPI]
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public virtual bool SendPacket<T>(
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Entity<DeviceNetworkComponent?> ent,
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string? address,
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ref T data,
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uint? frequency = null,
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int? network = null)
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where T : INetworkPayload
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{
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return false;
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}
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}
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