CatStation/Content.Shared/VendingMachines/Components/VendingMachineRestockComponent.cs
deltanedas cf7fde3d62
Big prototype and datafield cleanup (#45202)
* giant protoid cleanup

* yml changes

* !

---------

Co-authored-by: deltanedas <@deltanedas:goida.zip>
2026-08-12 02:07:22 +00:00

47 lines
1.5 KiB
C#

using Content.Shared.DoAfter;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.VendingMachines.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(SharedVendingMachineSystem))]
public sealed partial class VendingMachineRestockComponent : Component
{
/// <summary>
/// The time (in seconds) that it takes to restock a machine.
/// </summary>
[DataField]
public TimeSpan RestockDelay = TimeSpan.FromSeconds(5.0f);
/// <summary>
/// What sort of machine inventory does this restock?
/// This is checked against the VendingMachineComponent's pack value.
/// </summary>
[DataField]
public HashSet<ProtoId<VendingMachineInventoryPrototype>> CanRestock = [];
/// <summary>
/// Sound that plays when starting to restock a machine.
/// </summary>
[DataField]
public SoundSpecifier SoundRestockStart = new SoundPathSpecifier("/Audio/Machines/vending_restock_start.ogg")
{
Params = new AudioParams
{
Volume = -2f,
Variation = 0.2f
}
};
/// <summary>
/// Sound that plays when finished restocking a machine.
/// </summary>
[DataField]
public SoundSpecifier SoundRestockDone = new SoundPathSpecifier("/Audio/Machines/vending_restock_done.ogg",
AudioParams.Default.WithVolume(-2f).WithVariation(0.2f));
}
[Serializable, NetSerializable]
public sealed partial class RestockDoAfterEvent : SimpleDoAfterEvent;