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* Predict * Update Content.Shared/Wagging/WaggingSystem.cs Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> * refactor: fix xml-doc * refactor: remove excessive dirty --------- Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com>
156 lines
5.1 KiB
C#
156 lines
5.1 KiB
C#
using Content.Shared.Actions;
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using Content.Shared.Body;
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using Content.Shared.Cloning.Events;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Mobs;
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using Content.Shared.Toggleable;
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using JetBrains.Annotations;
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using Robust.Shared.Utility;
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namespace Content.Shared.Wagging;
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/// <summary>
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/// Adds an action to toggle the wagging animation for tails markings that support it.
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/// </summary>
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public sealed partial class WaggingSystem : EntitySystem
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{
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[Dependency] private SharedActionsSystem _actions = default!;
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[Dependency] private SharedVisualBodySystem _visualBody = default!;
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/// <summary>
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/// Copies the component and its values to the clone.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnCloning(Entity<WaggingComponent> ent, ref CloningEvent args)
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{
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if (!args.Settings.EventComponents.Contains(Factory.GetRegistration(ent.Comp.GetType()).Name))
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return;
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// Make sure to set the datafields before adding the component so that the correct action gets spawned on map init.
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var cloneComp = Factory.GetComponent<WaggingComponent>();
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cloneComp.Action = ent.Comp.Action;
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cloneComp.Layer = ent.Comp.Layer;
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cloneComp.Organ = ent.Comp.Organ;
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cloneComp.Suffix = ent.Comp.Suffix;
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AddComp(args.CloneUid, cloneComp, true);
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}
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/// <summary>
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/// Adds the wagging action during initialization.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnWaggingMapInit(Entity<WaggingComponent> ent, ref MapInitEvent args)
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{
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_actions.AddAction(ent, ref ent.Comp.ActionEntity, ent.Comp.Action, ent);
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DirtyField(ent.AsNullable(), nameof(WaggingComponent.ActionEntity));
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}
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/// <summary>
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/// Removes the wagging action during shutdown.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnWaggingShutdown(Entity<WaggingComponent> ent, ref ComponentShutdown args)
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{
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_actions.RemoveAction(ent.Owner, ent.Comp.ActionEntity);
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}
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/// <summary>
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/// Attempts to toggle the wagging action.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnWaggingToggle(Entity<WaggingComponent> ent, ref ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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if (!TryToggleWagging(ent.AsNullable()))
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return;
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args.Handled = true;
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}
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/// <summary>
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/// Tries to disable wagging when the mob state changes.
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/// </summary>
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[SubscribeLocalEvent]
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private void OnMobStateChanged(Entity<WaggingComponent> ent, ref MobStateChangedEvent args)
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{
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TryToggleWagging(ent.AsNullable(), false);
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}
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/// <summary>
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/// If <see cref="desired"/> provided - attempts to set wagging to it, otherwise tries to toggle wagging.
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/// </summary>
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/// <param name="ent">The entity to toggle.</param>
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/// <param name="desired">The desired wagging state.</param>
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/// <returns>Whether wagging was toggled.</returns>
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[PublicAPI]
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public bool TryToggleWagging(Entity<WaggingComponent?> ent, bool? desired = null)
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{
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if (!Resolve(ent, ref ent.Comp))
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return false;
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if (desired == ent.Comp.Wagging)
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return false;
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if (!_visualBody.TryGatherMarkingsData(ent.Owner,
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[ent.Comp.Layer],
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out _,
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out _,
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out var applied))
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{
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return false;
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}
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if (!applied.TryGetValue(ent.Comp.Organ, out var markingsSet))
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return false;
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ent.Comp.Wagging = !ent.Comp.Wagging;
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DirtyField(ent, nameof(WaggingComponent.Wagging));
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markingsSet = markingsSet.ShallowClone();
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foreach (var (layers, _) in markingsSet)
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{
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markingsSet[layers] = markingsSet[layers].ShallowClone();
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var layerMarkings = markingsSet[layers];
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for (var i = 0; i < layerMarkings.Count; i++)
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{
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var currentMarkingId = layerMarkings[i].MarkingId;
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string newMarkingId;
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if (ent.Comp.Wagging)
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{
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newMarkingId = $"{currentMarkingId}{ent.Comp.Suffix}";
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}
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else
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{
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if (currentMarkingId.Id.EndsWith(ent.Comp.Suffix))
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{
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newMarkingId = currentMarkingId.Id[..^ent.Comp.Suffix.Length];
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}
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else
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{
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newMarkingId = currentMarkingId;
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Log.Warning($"Unable to revert wagging for {currentMarkingId}");
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}
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}
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if (!ProtoMan.HasIndex<MarkingPrototype>(newMarkingId))
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{
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Log.Warning($"{ToPrettyString(ent):ent} tried toggling wagging but {newMarkingId} marking doesn't exist");
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continue;
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}
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layerMarkings[i] = new Marking(newMarkingId, layerMarkings[i].MarkingColors);
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}
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}
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_visualBody.ApplyMarkings(ent, new()
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{
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[ent.Comp.Organ] = markingsSet
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});
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return true;
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}
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}
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