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Same as magazines except they can't be loaded into a weapon. You can transfer ammo to and from magazines / boxes freely where the caliber matches so you don't need to necessarily match the magazine type. Used popups to reflect transfer amount. Also fixed the mag sprite showing as 0 capacity on spawn and the 10mm smg flash magazine prototype |
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|---|---|---|
| .. | ||
| AmmoBoxComponent.cs | ||
| BallisticBulletComponent.cs | ||
| BallisticMagazineComponent.cs | ||
| BallisticMagazineWeaponComponent.cs | ||
| BallisticWeaponComponent.cs | ||
| ProjectileWeapon.cs | ||