CatStation/Content.Server/Zombies
Domanik Maresch d9e0832085
Zombified bloodstreams no longer have a max of 1u (#45465)
* change solution from 1u max to 600u max

* Added in a helper method to BloodstreamSystem to account for changing the BloodRefreshAmount. Added datafield to ZombieComponent to store the original BloodRefreshAmount on UnZombify. Added a tag 'CannotRegainBlood', that applies in Bloodstream's TryModifyBloodLevel, to account for Saline or other reagents directly modifying blood level.

* we properly use a bool this time and not a tag

* should probably remove a tag that's unused. makes sense why test failed

* remove the tag causing the errors. i forgot the second spot.

* remove unneeded reference to TagSystem, scale new BloodReferenceSolution to the previous MaxVolume

* set the hardcoded 600 back to a 1 for scaling purposes

* removed MetabolizerComponent from organs of zombies during Zombify
2026-09-07 09:16:08 +00:00
..
NonSpreaderZombieComponent.cs Tiny mobs can no longer pass on the zombie disease (#21676) 2023-11-19 14:28:05 -08:00
ZombieAccentOverrideComponent.cs Cooler zombie moths (#21744) 2023-12-10 19:17:55 -08:00
ZombieSystem.cs Zombified bloodstreams no longer have a max of 1u (#45465) 2026-09-07 09:16:08 +00:00
ZombieSystem.Transform.cs Zombified bloodstreams no longer have a max of 1u (#45465) 2026-09-07 09:16:08 +00:00