CatStation/Content.Shared/EntityTable/Conditions
Fildrance 8bf0961e5a
Feature/refactor xenoarch trigger to be entity table ed (#45608)
* refactor: rough strokes for initial implementation

* refactor: fix ada remarks

* refactor: fix XenoArtifactNodeParser not displaying trigger and effect properly in autocompletion

* refactor: more changes for IsNotRepeatingCondition

* refactor: update triggers declarations

* refactor: remove IsNotRepeatingCondition - duplicate

* refactor: fixup after merge with master

* refactor: properly handle creation of improper trigger set, all selectors gt ToString override!

* refactor: fix missing weight for some triggers, XenoArtifactCommand.UnlockAllNodes now accepts multiple entries

* refactor: fix trigger hints loc being name explicitly and failing tests

* yaml changes

* rename

* refactor: fix xml-doc copy-paste for XenoArtifactTriggerParser

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Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-08-31 20:58:52 +00:00
..
EmptyContainerCondition.cs EntTable EmptyContainerCondition (#45583) 2026-08-24 16:00:55 +00:00
EntityTableCondition.cs Documentation of e api (#44395) 2026-07-01 08:38:04 +00:00
ExcludeEntitiesFromContextCondition.cs Feature/refactor xenoarch trigger to be entity table ed (#45608) 2026-08-31 20:58:52 +00:00
HasBudgetCondition.cs Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances (#44386) 2026-06-29 10:18:44 +00:00
MaxRuleOccurenceCondition.cs Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
PlayerCountCondition.cs Add support for contextual information in EntityTables (#37737) 2025-05-31 15:40:25 +02:00
ReoccurrenceDelayCondition.cs Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
RoundDurationCondition.cs Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00