| .. |
|
Access
|
Identity Mask now updates equipped Agent ID name (#42772)
|
2026-02-13 21:42:16 +00:00 |
|
Actions
|
Remove duplicate loc getstring calls (#42648)
|
2026-01-25 23:02:57 +00:00 |
|
Acz
|
|
|
|
Administration
|
Make DamageSpecifier serializable (#43049)
|
2026-02-27 06:20:13 +00:00 |
|
Advertise/EntitySystems
|
Add virtual chat API methods in Shared (#40895)
|
2025-10-19 19:08:27 +00:00 |
|
Afk
|
Command resolve mega pr batch 5 (#38389)
|
2025-06-17 22:49:58 +02:00 |
|
Alert
|
Fix alerts mispredict + log spam (#36004)
|
2025-03-22 12:41:16 +01:00 |
|
AlertLevel
|
Trigger Refactor (#39034)
|
2025-08-03 21:20:37 +02:00 |
|
Ame
|
Don't show NaN/infinity if AME has no cores (#41026)
|
2025-10-21 19:15:32 +00:00 |
|
Animals
|
Cleanup warnings: CS0414 (#39748)
|
2025-08-19 09:42:54 +02:00 |
|
Announcements
|
Cleanup: Remove redundant prototype name specifications (#35793)
|
2025-03-19 19:30:31 +01:00 |
|
Anomaly
|
Nubody (#42419)
|
2026-01-17 00:39:35 +00:00 |
|
Antag
|
Revert "Cleanup Antag Selection Logic a Lot" (#43041)
|
2026-02-26 18:36:48 +00:00 |
|
Arcade
|
Fix looking at verbs causing sounds or popups (#41609)
|
2025-11-28 21:41:44 +00:00 |
|
Armor
|
Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared (#37782)
|
2025-05-24 19:36:38 +02:00 |
|
Atmos
|
Add TriggerOnRot Component (#42667)
|
2026-02-24 18:55:45 +00:00 |
|
Audio
|
Fix usages of TryIndex() (#39124)
|
2025-09-09 18:17:56 +02:00 |
|
Beam
|
remove usages of obsolete EntityUid method variants (#35106)
|
2025-02-16 03:06:23 +01:00 |
|
Bed/Cryostorage
|
Predict BedSystem (#41686)
|
2025-12-03 19:44:17 +00:00 |
|
Bible
|
Fix Bible Fast Healing (#41777)
|
2025-12-08 01:10:28 +00:00 |
|
Body
|
fixing the handling of the RespiratorComponent without checking (#42665)
|
2026-01-26 22:17:52 +00:00 |
|
Botany
|
Make Seed Non-Unique on Sample (#42527)
|
2026-01-20 01:25:41 +00:00 |
|
Buckle/Systems
|
Add craft for bonfire and bonfire with stake (#42211)
|
2026-01-09 04:00:36 +00:00 |
|
Camera
|
|
|
|
CardboardBox
|
Update DamageableSystem to modern standards (#39417)
|
2025-10-27 19:53:04 +00:00 |
|
Cargo
|
Nubody (#42419)
|
2026-01-17 00:39:35 +00:00 |
|
CartridgeLoader
|
Fix NanoTask and bounty print formatting (#42030)
|
2025-12-24 01:56:31 +00:00 |
|
Changeling/Systems
|
Changeling cleanup and bugfix (#39843)
|
2025-08-24 15:50:19 +02:00 |
|
CharacterInfo
|
|
|
|
Charges
|
Action charges refactor (#33993)
|
2025-04-18 13:45:48 +10:00 |
|
Chat
|
Bring back shrug sanitization in a different form (#41236)
|
2026-01-08 19:29:44 +00:00 |
|
Chemistry
|
Replace metabolism groups with metabolism stages (#42172)
|
2026-01-23 01:50:33 +00:00 |
|
Chunking
|
|
|
|
Clock
|
|
|
|
Cloning
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
Clothing
|
use proxy methods in EntitySystems (#43083)
|
2026-03-01 03:13:22 +00:00 |
|
Cluwne
|
Update DamageableSystem to modern standards (#39417)
|
2025-10-27 19:53:04 +00:00 |
|
Codewords
|
v269.0.0 RT update - .NET 10 (#41855)
|
2025-12-22 01:24:24 +00:00 |
|
CombatMode
|
HTNComponent from SharedNPCSystem (#42750)
|
2026-03-04 21:54:28 +00:00 |
|
Commands
|
Move some Station methods into shared (#38976)
|
2025-08-08 11:22:34 -04:00 |
|
Communications
|
Admin log now shows who called or recalled evac (#41557)
|
2026-01-24 19:00:37 +00:00 |
|
Configurable
|
Predict dumping (#32394)
|
2025-04-19 16:20:40 +10:00 |
|
Connection
|
Stable to master (#42599)
|
2026-01-23 15:34:23 +01:00 |
|
Construction
|
Add Part Assembly and Temprature Construction Validations for Dev builds (#41396)
|
2026-01-26 05:55:54 +00:00 |
|
Containers
|
make throw insert container code more clear (#36873)
|
2025-05-07 15:08:28 +02:00 |
|
Coordinates
|
|
|
|
CPUJob/JobQueues/Queues
|
|
|
|
Crayon
|
Delete FoodComponent, migrate prototypes to EdibleComponent (#41070)
|
2025-10-24 18:32:14 +00:00 |
|
CrewManifest
|
Move some Station methods into shared (#38976)
|
2025-08-08 11:22:34 -04:00 |
|
CriminalRecords/Systems
|
Log Criminal Status changes for admin panel (#42691)
|
2026-01-29 05:50:16 +00:00 |
|
Cuffs
|
Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123)
|
2025-11-01 13:22:13 +00:00 |
|
Damage
|
Update DamageableSystem to modern standards (#39417)
|
2025-10-27 19:53:04 +00:00 |
|
Database
|
Merge remote-tracking branch 'upstream/stable' into stable-hotfix-merge-26-02-09
|
2026-02-09 22:16:04 +01:00 |
|
Decals
|
Kills TurfHelpers (#37939)
|
2025-06-21 11:23:19 -04:00 |
|
Defusable
|
Trigger Refactor (#39034)
|
2025-08-03 21:20:37 +02:00 |
|
Delivery
|
Add virtual chat API methods in Shared (#40895)
|
2025-10-19 19:08:27 +00:00 |
|
Destructible
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
DeviceLinking
|
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
|
2026-01-01 19:00:49 +00:00 |
|
DeviceNetwork
|
Fix looking at verbs causing sounds or popups (#41609)
|
2025-11-28 21:41:44 +00:00 |
|
Dice
|
Predicted dice rolls (#34863)
|
2025-02-14 16:46:25 +01:00 |
|
Discord
|
Discord Command Arguments as List (#41113)
|
2025-10-27 14:15:51 +00:00 |
|
Disposal
|
Nubody (#42419)
|
2026-01-17 00:39:35 +00:00 |
|
DoAfter
|
|
|
|
Doors
|
fixing firelocks (#37523)
|
2026-02-07 10:20:38 +00:00 |
|
Dragon
|
Fix Holosign Placement (#42909)
|
2026-02-26 23:55:28 +00:00 |
|
Drowsiness
|
Stunnable New Status and Cleanup (#38618)
|
2025-07-21 19:22:11 +02:00 |
|
Drunk
|
|
|
|
Effects
|
|
|
|
Electrocution
|
Update DamageableSystem to modern standards (#39417)
|
2025-10-27 19:53:04 +00:00 |
|
Emoting
|
Move ChatSystem.Emotes to shared (#40866)
|
2025-10-13 18:06:01 +00:00 |
|
Emp
|
Predict EMPs (#39802)
|
2025-10-04 11:24:42 +00:00 |
|
Engineering
|
Stack System Cleanup (#38872)
|
2025-10-25 14:40:48 +00:00 |
|
Ensnaring
|
Fix #38935: Remove empty EnsnaringComponent.cs file (#39112)
|
2025-07-21 17:20:37 +02:00 |
|
EntityConditions/Conditions
|
Replace metabolism groups with metabolism stages (#42172)
|
2026-01-23 01:50:33 +00:00 |
|
EntityEffects/Effects
|
Balance swing at Vestine (#42302)
|
2026-01-13 07:29:34 +00:00 |
|
EntityList
|
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959)
|
2025-07-10 05:06:51 +02:00 |
|
Entry
|
Non-obsoletion warnings as errors in Release. (#42983)
|
2026-02-23 21:07:22 +00:00 |
|
EUI
|
Cleanup some easy-to-fix static logger warnings (#37820)
|
2025-05-25 23:20:08 +02:00 |
|
Examine
|
Clean up all missing EntitySystem proxy method uses (#38353)
|
2025-06-26 16:50:49 -07:00 |
|
ExCable
|
Add explosive cord. (#25875)
|
2025-09-25 23:33:28 +02:00 |
|
Explosion
|
[FIX] Fix spacing explosions ignoring indestructible flag in stacked tiles (#42682)
|
2026-01-28 00:22:28 +00:00 |
|
Fax
|
Sent fax now tells where it was sent from (#41108)
|
2026-02-01 17:57:18 +00:00 |
|
FeedbackSystem
|
Dynamic feedback popup (#43021)
|
2026-02-27 20:15:53 +00:00 |
|
Flash
|
Predict Flashes (#37640)
|
2025-06-23 13:32:56 +02:00 |
|
Fluids
|
Spray bottles with visible reagent contents (#42155)
|
2026-01-12 22:01:35 +00:00 |
|
Forensics
|
fix: cleaning evidence off a person no longer reveals their true identity (#42868)
|
2026-02-11 22:16:10 +00:00 |
|
GameTicking
|
Dynamic feedback popup (#43021)
|
2026-02-27 20:15:53 +00:00 |
|
Gateway
|
Validate remaining ProtoId strings (#38747)
|
2025-07-04 22:55:45 +02:00 |
|
Gatherable
|
EntityLootTable deleted (#37604)
|
2025-05-19 19:53:29 +10:00 |
|
Ghost
|
Ghost types (#37949)
|
2026-01-30 23:16:03 +00:00 |
|
GhostKick
|
Trigger Refactor (#39034)
|
2025-08-03 21:20:37 +02:00 |
|
Gibbing/Systems
|
Decouple gibbing from the body system (#42405)
|
2026-01-14 05:57:08 +00:00 |
|
Gravity
|
Gravity Generators cannot be unanchored while active (#41256)
|
2025-11-07 00:53:27 +00:00 |
|
GridPreloader
|
|
|
|
Guardian
|
Decouple gibbing from the body system (#42405)
|
2026-01-14 05:57:08 +00:00 |
|
Guidebook
|
|
|
|
GuideGenerator
|
Replace metabolism groups with metabolism stages (#42172)
|
2026-01-23 01:50:33 +00:00 |
|
Hands/Systems
|
Nubody (#42419)
|
2026-01-17 00:39:35 +00:00 |
|
Holiday
|
CompFactory updates (#37559)
|
2025-05-20 01:08:55 -04:00 |
|
Holopad
|
Power Consumers Rebalance: Simple Dynamic Power Loading (#41961)
|
2026-01-21 04:05:44 +00:00 |
|
HotPotato
|
Trigger Refactor (#39034)
|
2025-08-03 21:20:37 +02:00 |
|
Humanoid
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
IconSmoothing
|
|
|
|
IgnitionSource
|
Trigger Refactor (#39034)
|
2025-08-03 21:20:37 +02:00 |
|
ImmovableRod
|
Minor spelling correction in admin logging (#42784)
|
2026-02-04 12:36:37 +00:00 |
|
Implants
|
Decouple gibbing from the body system (#42405)
|
2026-01-14 05:57:08 +00:00 |
|
Info
|
Show fuckrules usage to admins (#42988)
|
2026-02-21 20:10:02 +00:00 |
|
Instruments
|
Fix InstrumentSystem.Update exception when deleting band lead (#42331)
|
2026-01-26 15:52:56 +00:00 |
|
Interaction
|
Add explosive cord. (#25875)
|
2025-09-25 23:33:28 +02:00 |
|
Inventory
|
Inventory + Storage toolshed query commands (#40813)
|
2026-03-03 17:56:42 +00:00 |
|
IoC
|
Add feedback popups (#41352)
|
2026-01-22 22:19:54 +00:00 |
|
IP
|
Stable to master (#42599)
|
2026-01-23 15:34:23 +01:00 |
|
Item
|
Predicted multihanded component (#36712)
|
2025-04-19 18:05:20 +10:00 |
|
ItemRecall
|
Wizard Item Recall Spell (#34411)
|
2025-02-08 16:56:08 -05:00 |
|
Jittering
|
|
|
|
Jobs
|
Add status effect support to Traits, change PainNumbness to be a status effect (#41646)
|
2025-12-03 11:55:29 +00:00 |
|
KillTracking
|
Update DamageableSystem to modern standards (#39417)
|
2025-10-27 19:53:04 +00:00 |
|
Kitchen
|
Power Consumers Rebalance: Simple Dynamic Power Loading (#41961)
|
2026-01-21 04:05:44 +00:00 |
|
Labels/Label
|
Predict Labels (#36406)
|
2025-04-10 22:19:48 -07:00 |
|
LandMines
|
Trigger Refactor (#39034)
|
2025-08-03 21:20:37 +02:00 |
|
Lathe
|
Power Consumers Rebalance: Simple Dynamic Power Loading (#41961)
|
2026-01-21 04:05:44 +00:00 |
|
Light
|
use proxy methods in EntitySystems (#43083)
|
2026-03-01 03:13:22 +00:00 |
|
Lightning
|
Update DamageableSystem to modern standards (#39417)
|
2025-10-27 19:53:04 +00:00 |
|
Lube
|
HOTFIX Fix pickup effects occurring with verb creation (#38705)
|
2025-10-11 21:42:10 +02:00 |
|
Machines/EntitySystems
|
Add multipart machines system (#35969)
|
2025-06-02 17:02:41 +03:00 |
|
Magic
|
Refactor magic speak system to be a component added to actions (#36328)
|
2025-05-04 13:34:19 -04:00 |
|
Mapping
|
Non-obsoletion warnings as errors in Release. (#42983)
|
2026-02-23 21:07:22 +00:00 |
|
Maps
|
Tile Stacking - attempt 2 (#42543)
|
2026-01-20 20:35:47 +00:00 |
|
MapText
|
|
|
|
MassMedia
|
Clean up all missing EntitySystem proxy method uses (#38353)
|
2025-06-26 16:50:49 -07:00 |
|
Materials
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
Mech
|
Fixed Voice Mask and Ripley APU interaction (#42023)
|
2025-12-24 17:19:08 +00:00 |
|
Medical
|
Health Analyzer Reactivation (#42608)
|
2026-01-28 08:27:22 +00:00 |
|
Mind
|
Add transfer entity to mind events. (#43020)
|
2026-02-26 01:16:55 +00:00 |
|
Mindshield
|
Remove inaccessible code (#41209)
|
2025-10-31 01:14:54 +00:00 |
|
Mining
|
Update DamageableSystem to modern standards (#39417)
|
2025-10-27 19:53:04 +00:00 |
|
Mobs
|
Move ChatSystem.Emotes to shared (#40866)
|
2025-10-13 18:06:01 +00:00 |
|
Morgue
|
predict morgue and crematorium (#39293)
|
2025-08-21 16:49:50 -07:00 |
|
Motd
|
|
|
|
MouseRotator
|
|
|
|
Movement
|
Remove StressTestMovementComponent (#40993)
|
2025-10-20 08:17:28 +00:00 |
|
NameIdentifier
|
predict name identifiers (#41605)
|
2025-11-30 10:52:13 +00:00 |
|
Ninja
|
Unify BatteryComponent and PredictedBatteryComponent (#41867)
|
2025-12-19 18:18:12 +00:00 |
|
NodeContainer
|
Add explosive cord. (#25875)
|
2025-09-25 23:33:28 +02:00 |
|
NPC
|
HTNComponent from SharedNPCSystem (#42750)
|
2026-03-04 21:54:28 +00:00 |
|
Nuke
|
Remove duplicate loc getstring calls (#42648)
|
2026-01-25 23:02:57 +00:00 |
|
NukeOps
|
Fix looking at verbs causing sounds or popups (#41609)
|
2025-11-28 21:41:44 +00:00 |
|
Nutrition
|
Fix forced vaping checking if the user's mouth is blocked instead of the target's. (#42311)
|
2026-01-08 19:09:23 +00:00 |
|
Objectives
|
Remove duplicate loc getstring calls (#42648)
|
2026-01-25 23:02:57 +00:00 |
|
PAI
|
Predict powercells, chargers and PowerCellDraw (#41379)
|
2025-11-24 16:52:11 +00:00 |
|
Paper
|
|
|
|
Parallax
|
Fix usages of TryIndex() (#39124)
|
2025-09-09 18:17:56 +02:00 |
|
ParticleAccelerator
|
Add multipart machines system (#35969)
|
2025-06-02 17:02:41 +03:00 |
|
Payload/EntitySystems
|
[HOTFIX] Prevent Payload Enumeration Failure. (#41376)
|
2025-11-10 20:52:56 +01:00 |
|
PDA
|
Identity Mask now updates equipped Agent ID name (#42772)
|
2026-02-13 21:42:16 +00:00 |
|
Physics
|
Don't process paused MoverControllers (#39444)
|
2025-12-20 19:24:04 +00:00 |
|
Pinpointer
|
Add the ability for station maps to track grids they are not on (#41248)
|
2026-01-12 02:47:47 +00:00 |
|
Placement
|
"New player" admin logging improvements (#35961)
|
2025-03-20 20:56:51 +01:00 |
|
Players
|
Role time tracking support for admins (#31776)
|
2026-01-13 10:22:04 +00:00 |
|
PneumaticCannon
|
Stunnable New Status and Cleanup (#38618)
|
2025-07-21 19:22:11 +02:00 |
|
Pointing
|
Clean up all missing EntitySystem proxy method uses (#38353)
|
2025-06-26 16:50:49 -07:00 |
|
Points
|
Various system spring cleaning (#36206)
|
2025-04-16 13:08:22 +02:00 |
|
Polymorph
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
Popups
|
Add PopupPredictedCursor and fix doubled popups on vending machines (#36655)
|
2025-04-18 14:01:46 +10:00 |
|
Power
|
Xenoborg extractor (#42796)
|
2026-02-28 00:55:09 +00:00 |
|
PowerSink
|
Unify BatteryComponent and PredictedBatteryComponent (#41867)
|
2025-12-19 18:18:12 +00:00 |
|
Prayer
|
Msg Toolshed Command (#41936)
|
2026-01-05 21:00:15 +00:00 |
|
Preferences/Managers
|
Me when rider does not commit my change
|
2026-02-09 22:20:11 +01:00 |
|
Procedural
|
Fix usages of TryIndex() (#39124)
|
2025-09-09 18:17:56 +02:00 |
|
Projectiles
|
[STAGING] Fix Disabler SMG bolts going through walls (#42195)
|
2026-01-03 20:33:28 +01:00 |
|
Puppet
|
|
|
|
Radiation
|
Fix radiation damage being misattributed to radiation receiver (caused artifacts to not be triggered by ambient rads) (#41065)
|
2025-10-24 09:10:19 +00:00 |
|
Radio
|
Cleanup warnings: CS0168, CS0414, CS8321 (#42623)
|
2026-01-24 20:35:41 +00:00 |
|
RandomAppearance
|
|
|
|
RandomMetadata
|
Make RandomMetadata properly support localization (#36343)
|
2025-04-06 11:12:39 -07:00 |
|
RatKing
|
Add virtual chat API methods in Shared (#40895)
|
2025-10-19 19:08:27 +00:00 |
|
Remotes
|
Feature/door remote radial (#36378)
|
2025-10-21 12:16:38 +00:00 |
|
RequiresGrid
|
|
|
|
Research
|
Revert "feat: RnD tech research console now have reroll feature (#32931)"
|
2026-01-04 17:28:09 +01:00 |
|
Resist
|
Fix broken state when attempting to escape a locker while cuffed (#42313)
|
2026-01-08 21:18:23 +00:00 |
|
Respawn
|
Kills TurfHelpers (#37939)
|
2025-06-21 11:23:19 -04:00 |
|
Revenant
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
Revolutionary
|
|
|
|
Robotics/Systems
|
Better robotics console (#38023)
|
2025-08-11 21:57:39 +03:00 |
|
Roles
|
MingGetBriefing -> MindGetBriefing (#41413)
|
2025-11-13 16:24:28 +00:00 |
|
Rotation
|
|
|
|
RoundEnd
|
Admin log now shows who called or recalled evac (#41557)
|
2026-01-24 19:00:37 +00:00 |
|
Salvage
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
Sandbox
|
Thermal vision overlay for admins (#42812)
|
2026-02-09 01:06:46 +00:00 |
|
Screens
|
Predict dumping (#32394)
|
2025-04-19 16:20:40 +10:00 |
|
Security
|
Genpop wall lockers (#38102)
|
2025-06-07 17:51:38 +02:00 |
|
SensorMonitoring
|
Unify BatteryComponent and PredictedBatteryComponent (#41867)
|
2025-12-19 18:18:12 +00:00 |
|
Sericulture
|
|
|
|
ServerInfo
|
|
|
|
ServerUpdates
|
|
|
|
Shuttles
|
Fix emergency shuttle authorization bypass via ID rename (#42640)
|
2026-01-25 21:59:50 +00:00 |
|
Silicons
|
Add Cyborg crew indicator (#37038)
|
2026-01-29 06:59:06 +00:00 |
|
Singularity
|
Fixed containment fields dying even when one side still had power (#41006)
|
2026-02-07 12:39:07 +00:00 |
|
SmartFridge
|
Allow items spawned in the smart fridge to show up as an entry. (#42268)
|
2026-01-09 00:35:39 +00:00 |
|
Solar
|
Clean up all missing EntitySystem proxy method uses (#38353)
|
2025-06-26 16:50:49 -07:00 |
|
Sound
|
Trigger Refactor (#39034)
|
2025-08-03 21:20:37 +02:00 |
|
Spawners
|
Xenoborgs part 7 (#40042)
|
2025-11-14 22:10:09 +00:00 |
|
Species/Systems
|
[STAGING] Fix Diona not transferring their minds to their nymphs when gibbing. (#42699)
|
2026-01-31 20:13:58 +01:00 |
|
Speech
|
Partially revert "Remove bad accents" (#43030)
|
2026-02-26 17:32:57 +00:00 |
|
Spider
|
NPC spiders sometimes spin webs 🕷️🕸️ (#38319)
|
2025-07-17 12:34:00 -04:00 |
|
SprayPainter
|
use proxy methods in EntitySystems (#43083)
|
2026-03-01 03:13:22 +00:00 |
|
Spreader
|
Fix spreaders not re-spreading on deletion (#42016)
|
2025-12-23 21:52:42 +00:00 |
|
Sprite
|
Move scale command to content and turn it into a toolshed command (#39349)
|
2025-08-06 14:33:21 +02:00 |
|
Stack
|
Stack System Cleanup (#38872)
|
2025-10-25 14:40:48 +00:00 |
|
Station
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
StationEvents
|
Entity Table Probabilities API (#41920)
|
2026-02-01 00:41:32 +00:00 |
|
StationRecords
|
Predict identity (#40185)
|
2025-09-24 01:32:20 +02:00 |
|
Stealth
|
|
|
|
Storage
|
Inventory + Storage toolshed query commands (#40813)
|
2026-03-03 17:56:42 +00:00 |
|
Store
|
[Admin] Made admin log be high if the buyer is not from expected faction for a store. (#42687)
|
2026-01-29 18:40:06 +00:00 |
|
StoreDiscount/Systems
|
Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
|
2025-07-07 21:57:05 +02:00 |
|
Strip
|
Fix forensics not being applied to held items (#30609)
|
2025-04-18 21:02:41 -04:00 |
|
Stunnable
|
Unify BatteryComponent and PredictedBatteryComponent (#41867)
|
2025-12-19 18:18:12 +00:00 |
|
SubFloor
|
Predict pipe anchoring and unanchroing (#35977)
|
2025-03-21 12:43:35 +03:00 |
|
SurveillanceCamera
|
Camera map (#39684)
|
2026-01-15 21:21:55 +00:00 |
|
Tabletop
|
Fix tabletop grids rarely spawning on top of another (#39327)
|
2025-08-01 23:48:40 +02:00 |
|
Telephone
|
Fix usages of TryIndex() (#39124)
|
2025-09-09 18:17:56 +02:00 |
|
Teleportation
|
Remove blacklist methods in EntityWhitelistSystem (#40932)
|
2025-11-24 00:38:08 +00:00 |
|
Temperature
|
Splits temperature damage processing into its own component (#30515)
|
2025-12-24 06:37:11 +00:00 |
|
Tesla
|
Unify BatteryComponent and PredictedBatteryComponent (#41867)
|
2025-12-19 18:18:12 +00:00 |
|
Thief
|
Predict thieving beacon (#39610)
|
2026-01-05 12:17:17 +00:00 |
|
Tiles
|
Predict DestructibleSystem Part 2: First batch of entity effects (#41039)
|
2025-10-23 10:33:30 +00:00 |
|
Tips
|
Cleanup TipsSystem, add TippyOnTrigger (#41477)
|
2025-11-18 18:09:49 +00:00 |
|
Tools
|
Nubody (#42419)
|
2026-01-17 00:39:35 +00:00 |
|
Toolshed
|
Make StatusEffectsSystem's cache an instance field (#42762)
|
2026-02-03 05:38:26 +00:00 |
|
Traitor
|
PAIs will no longer get uplinks instead of traitors when a player is selected as an traitor (#41069)
|
2025-10-24 05:47:05 +00:00 |
|
Traits
|
Cleanup warnings: CS0414, CS0618 (#42068)
|
2025-12-27 14:14:42 +00:00 |
|
Trigger/Systems
|
TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843)
|
2025-12-14 02:11:58 +00:00 |
|
TurretController
|
Logging for turret controller (#40884)
|
2025-10-14 23:30:27 +00:00 |
|
Turrets
|
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
|
2026-01-01 19:00:49 +00:00 |
|
UserInterface
|
Fix showvalue Ui for melee weapons (#38703)
|
2025-08-06 15:01:49 -07:00 |
|
VendingMachines
|
Fix broken vending machine UI behavior (#42110)
|
2025-12-28 00:57:02 +00:00 |
|
Verbs
|
Clean up all missing EntitySystem proxy method uses (#38353)
|
2025-06-26 16:50:49 -07:00 |
|
Vocalization
|
Move ChatSystem.Emotes to shared (#40866)
|
2025-10-13 18:06:01 +00:00 |
|
VoiceMask
|
Identity Mask now updates equipped Agent ID name (#42772)
|
2026-02-13 21:42:16 +00:00 |
|
VoiceTrigger
|
fix: respect AllowedSlots for gogo hat (#39189)
|
2026-01-08 19:25:43 +00:00 |
|
Voting
|
Fix: Make votes force select maps (#42426)
|
2026-01-25 22:22:12 +00:00 |
|
Wagging
|
Clean up Marking data structure, add tests for Zombie transformation (#42756)
|
2026-02-03 03:13:26 +00:00 |
|
Weapons
|
Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966)
|
2026-01-01 19:00:49 +00:00 |
|
Weather
|
Cleanup remaining IMapManager.MapExists uses (#37851)
|
2025-05-26 18:45:55 +02:00 |
|
Whitelist
|
Command resolves. (#38519)
|
2025-06-23 02:40:55 +02:00 |
|
Wieldable
|
Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626)
|
2025-01-28 00:20:45 +01:00 |
|
Wires
|
Fix usages of TryIndex() (#39124)
|
2025-09-09 18:17:56 +02:00 |
|
Worldgen
|
Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882)
|
2025-12-17 18:15:49 +00:00 |
|
Xenoarchaeology
|
Visual nubody (humanoid appearance refactor) (#42476)
|
2026-01-20 07:07:53 +00:00 |
|
Xenoborgs
|
Xenoborgs part 7 (#40042)
|
2025-11-14 22:10:09 +00:00 |
|
Zombies
|
Clean up Marking data structure, add tests for Zombie transformation (#42756)
|
2026-02-03 03:13:26 +00:00 |
|
AssemblyInfo.cs
|
|
|
|
Content.Server.csproj
|
v269.0.0 RT update - .NET 10 (#41855)
|
2025-12-22 01:24:24 +00:00 |
|
Content.Server.csproj.DotSettings
|
|
|
|
GlobalUsings.cs
|
|
|
|
Program.cs
|
|
|