mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-11 19:31:12 +03:00
* Removed SnapGridOffset, there is only center now. * SnapGridComponent methods are now static. * Removed SnapGridComponent.OnPositionChanged. * Refactored static functions off SnapGridComponent to MapGrid. Refactored away usages of SnapGridComponent.Position. * Added Transform.Anchored for checking if an entity is a tile entity. More refactoring for static MapGrid functions. * Static snapgrid methods on MapGrid are no longer static. * Add setter to ITransformComponent.Anchored. Removed direct references to SnapGridComponent from content. * Grid functions now deal with EntityUids instead of SnapGridComponents. Began renaming public API functions from SnapGrid to Anchor. * Remove the SnapGridComponent 'Offset' field from all yaml files. This was removed in code previously, so the yaml linter was upset. * Update engine submodule to v0.4.46. |
||
|---|---|---|
| .. | ||
| AI | ||
| DoAfter | ||
| HealthOverlay | ||
| ActionsSystem.cs | ||
| AtmosDebugOverlaySystem.cs | ||
| AtmosphereSystem.cs | ||
| BackgroundAudioSystem.cs | ||
| CameraRecoilSystem.cs | ||
| CharacterInterfaceSystem.cs | ||
| ChemicalReactionSystem.cs | ||
| ClientDoorSystem.cs | ||
| ClientInventorySystem.cs | ||
| CombatModeSystem.cs | ||
| ConstructionSystem.cs | ||
| ContextMenuPresenter.cs | ||
| DragDropSystem.cs | ||
| ExamineSystem.cs | ||
| GasTileOverlaySystem.cs | ||
| IconSmoothSystem.cs | ||
| InstrumentSystem.cs | ||
| MarkerSystem.cs | ||
| MeleeLungeSystem.cs | ||
| MeleeWeaponSystem.cs | ||
| PullingSystem.cs | ||
| RangedWeaponSystem.cs | ||
| StandingStateSystem.cs | ||
| SuspicionEndTimerSystem.cs | ||
| VerbSystem.cs | ||
| WindowSystem.cs | ||