CatStation/Content.Server/Ninja/Systems/StunProviderSystem.cs
Sir Warock ec63a41842
Cleanup of UseDelay (#45350)
* Moving into Systems & Components Folders

* splitting into API file

* Make Method accept null values

* small fix
2026-09-05 17:10:50 +00:00

78 lines
2.8 KiB
C#

using Content.Server.Ninja.Events;
using Content.Shared.Damage.Systems;
using Content.Shared.Interaction;
using Content.Shared.Ninja.Components;
using Content.Shared.Ninja.Systems;
using Content.Shared.Popups;
using Content.Shared.Power.EntitySystems;
using Content.Shared.Stunnable;
using Content.Shared.Timing.Components;
using Content.Shared.Timing.Systems;
using Content.Shared.Whitelist;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Ninja.Systems;
/// <summary>
/// Shocks clicked mobs using battery charge.
/// </summary>
public sealed partial class StunProviderSystem : SharedStunProviderSystem
{
[Dependency] private SharedBatterySystem _battery = default!;
[Dependency] private DamageableSystem _damageable = default!;
[Dependency] private EntityWhitelistSystem _whitelist = default!;
[Dependency] private SharedAudioSystem _audio = default!;
[Dependency] private SharedNinjaGlovesSystem _gloves = default!;
[Dependency] private SharedPopupSystem _popup = default!;
[Dependency] private SharedStunSystem _stun = default!;
[Dependency] private UseDelaySystem _useDelay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StunProviderComponent, BeforeInteractHandEvent>(OnBeforeInteractHand);
SubscribeLocalEvent<StunProviderComponent, NinjaBatteryChangedEvent>(OnBatteryChanged);
}
/// <summary>
/// Stun clicked mobs on the whitelist, if there is enough power.
/// </summary>
private void OnBeforeInteractHand(Entity<StunProviderComponent> ent, ref BeforeInteractHandEvent args)
{
// TODO: generic check
var (uid, comp) = ent;
if (args.Handled || comp.BatteryUid == null || !_gloves.AbilityCheck(uid, args, out var target))
return;
if (target == uid || _whitelist.IsWhitelistFail(comp.Whitelist, target))
return;
var useDelay = EnsureComp<UseDelayComponent>(uid);
if (_useDelay.IsDelayed((uid, useDelay), id: comp.DelayId))
return;
// take charge from battery
if (!_battery.TryUseCharge(comp.BatteryUid.Value, comp.StunCharge))
{
_popup.PopupEntity(Loc.GetString(comp.NoPowerPopup), uid, uid);
return;
}
_audio.PlayPvs(comp.Sound, target);
_damageable.ChangeDamage(target, comp.StunDamage, origin: uid);
_stun.TryAddParalyzeDuration(target, comp.StunTime, true);
// short cooldown to prevent instant stunlocking
_useDelay.SetLength((uid, useDelay), comp.Cooldown, id: comp.DelayId);
_useDelay.TryResetDelay((uid, useDelay), id: comp.DelayId);
args.Handled = true;
}
private void OnBatteryChanged(Entity<StunProviderComponent> ent, ref NinjaBatteryChangedEvent args)
{
SetBattery((ent, ent.Comp), args.Battery);
}
}