CatStation/Resources/Prototypes/Entities
alexalexmax 17ccf1dc70
Hijack the Automated Trade Station objective (#42135)
* predict TradeStationComponent

* hijack beacon first pass

* add Objective uplink category

* add HijackTradeStationCondition, objective, and uplink entry

* add sprite and cleanups

* fix + make cooldown sane

* use TimeSpans and update logic accordingly + private state-related fields

* remove temporary reward

* tiny loc changes

* buncha changes

* Change success message, beacon physics properties, formatting

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Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-04-03 10:21:04 +00:00
..
Clothing Revert "Xenoborg extractor (#42796)" 2026-03-17 00:02:36 +01:00
Debugging Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Effects Port FTL arrival effect fix from https://github.com/new-frontiers-14/frontier-station-14/pull/3495 (#41951) 2025-12-22 21:01:56 +00:00
Interface Admin Tool: Observe entities in an extra viewport (#36969) 2025-07-25 18:53:01 +02:00
Markers Painting and poster random spawners to entity table spawners (#43270) 2026-03-26 23:35:05 +00:00
Mobs Force Vent Critters to Attack (#42399) 2026-04-03 06:03:23 +00:00
Objects Hijack the Automated Trade Station objective (#42135) 2026-04-03 10:21:04 +00:00
Stations Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
StatusEffects Weather entities (#41427) 2026-03-08 23:28:48 +00:00
Structures Reduce speso value of tech disks (#43395) 2026-03-29 23:15:28 +00:00
Tiles Entity effects ECS refactor (#40580) 2025-10-12 21:23:42 +00:00
Virtual Prototype-ize Mind (#41384) 2025-11-10 18:06:18 +00:00
World Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100) 2024-07-25 05:24:00 -07:00
categories.yml New status effect system (#37238) 2025-06-25 07:41:35 -04:00
foldable.yml Deploy foldable (#30000) 2024-08-02 17:05:12 +10:00