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* predict TradeStationComponent * hijack beacon first pass * add Objective uplink category * add HijackTradeStationCondition, objective, and uplink entry * add sprite and cleanups * fix + make cooldown sane * use TimeSpans and update logic accordingly + private state-related fields * remove temporary reward * tiny loc changes * buncha changes * Change success message, beacon physics properties, formatting --------- Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> |
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| .. | ||
| Clothing | ||
| Debugging | ||
| Effects | ||
| Interface | ||
| Markers | ||
| Mobs | ||
| Objects | ||
| Stations | ||
| StatusEffects | ||
| Structures | ||
| Tiles | ||
| Virtual | ||
| World | ||
| categories.yml | ||
| foldable.yml | ||