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14 lines
433 B
C#
14 lines
433 B
C#
using System.Collections.Generic;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Sprite.Components
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{
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[RegisterComponent, ComponentProtoName("RandomSpriteState")]
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public class RandomSpriteStateComponent : Component
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{
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[DataField("spriteStates")] public List<string>? SpriteStates;
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[DataField("spriteLayer")] public int SpriteLayer;
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}
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}
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