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* Add hunger and thirst Based on the SS13 systems. Food (Nutriment) / Drink -> Stomach -> Hunger / Thirst * Cleanup rebase * Cleanup stuff that was prototyped * Address feedback Still need to add a statuseffects system in a separate branch * More cleanup on nutrition Fix Remie's feedback and also damage tick. * Re-implement nutrition with master * Updated to use the StatusEffectsUI update * Removed all clientside components as they only receive the UI updates now * Implemented PR feedback * Had to make a slight adjustment to the chemistry SolutionComponent given it doesn't have an Owner, same with Solution Still TODO: * Metabolisation effects * Change drink contents to alcohol / wine etc. * Add items to the dispensers * For transparent containers use RecalculateColor Could probably genericise DrinkFoodContainer as well to be a temporary item dispenser * Fix broken bottle parent |
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|---|---|---|
| .. | ||
| Click | ||
| ActionBlockerSystem.cs | ||
| ActSystem.cs | ||
| AiSystem.cs | ||
| CombatModeSystem.cs | ||
| DoorSystem.cs | ||
| HandHeldLightSystem.cs | ||
| HandsSystem.cs | ||
| HungerSystem.cs | ||
| LatheSystem.cs | ||
| MedicalScannerSystem.cs | ||
| MeleeWeaponSystem.cs | ||
| MoverSystem.cs | ||
| PortalSystem.cs | ||
| PowerApcSystem.cs | ||
| PowerSmesSystem.cs | ||
| PowerSystem.cs | ||
| ProjectileSystem.cs | ||
| ResearchSystem.cs | ||
| StomachSystem.cs | ||
| StorageSystem.cs | ||
| TemperatureSystem.cs | ||
| ThirstSystem.cs | ||
| TriggerSystem.cs | ||
| VerbSystem.cs | ||
| WelderSystem.cs | ||