CatStation/Content.Server
Princess Cheeseballs ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00
..
Access Add changeling flesh clothing transformation (#43590) 2026-04-19 14:10:54 +00:00
Actions Remove duplicate loc getstring calls (#42648) 2026-01-25 23:02:57 +00:00
Acz
Administration Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Advertise/EntitySystems Add virtual chat API methods in Shared (#40895) 2025-10-19 19:08:27 +00:00
Afk Command resolve mega pr batch 5 (#38389) 2025-06-17 22:49:58 +02:00
Alert
AlertLevel Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Ame Don't show NaN/infinity if AME has no cores (#41026) 2025-10-21 19:15:32 +00:00
Animals Cleanup warnings: CS0414 (#39748) 2025-08-19 09:42:54 +02:00
Announcements
Anomaly fix a couple radiation system bugs as a treat 2026-04-06 22:14:37 -07:00
Antag Revert "Cleanup Antag Selection Logic a Lot" (#43041) 2026-02-26 18:36:48 +00:00
Arcade Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Armor Move PriceCalculationEvent and EstimatedPriceCalculationEvent to shared (#37782) 2025-05-24 19:36:38 +02:00
Atmos A couple more Max Cap fixes/rebalances (#43659) 2026-04-23 03:34:29 +00:00
Audio Add a basic API to JukeboxSystem (#42896) 2026-03-11 00:15:09 +00:00
Beam
Bed/Cryostorage Predict BedSystem (#41686) 2025-12-03 19:44:17 +00:00
Bible Add a holy light effect to bible healing (#43189) 2026-03-14 17:33:38 +01:00
Body Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Botany Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Buckle/Systems Add craft for bonfire and bonfire with stake (#42211) 2026-01-09 04:00:36 +00:00
Camera
CardboardBox Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Cargo Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
CartridgeLoader Add "failed to load crew manifest" message (#43400) 2026-04-03 17:48:07 +00:00
Changeling/Systems Changeling cleanup and bugfix (#39843) 2025-08-24 15:50:19 +02:00
CharacterInfo
Charges Action charges refactor (#33993) 2025-04-18 13:45:48 +10:00
Chat Bring back shrug sanitization in a different form (#41236) 2026-01-08 19:29:44 +00:00
Chemistry Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Chunking
Clock
Cloning Add changeling flesh clothing transformation (#43590) 2026-04-19 14:10:54 +00:00
Clothing Add changeling flesh clothing transformation (#43590) 2026-04-19 14:10:54 +00:00
Cluwne Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Codewords v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
CombatMode HTNComponent from SharedNPCSystem (#42750) 2026-03-04 21:54:28 +00:00
Commands Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
Communications Admin log now shows who called or recalled evac (#41557) 2026-01-24 19:00:37 +00:00
Configurable Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Connection Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Construction Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Containers Container toolshed commands (#43098) 2026-04-19 17:34:38 +00:00
Coordinates
CPUJob/JobQueues/Queues
Crayon Delete FoodComponent, migrate prototypes to EdibleComponent (#41070) 2025-10-24 18:32:14 +00:00
CrewManifest Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
CriminalRecords/Systems Log Criminal Status changes for admin panel (#42691) 2026-01-29 05:50:16 +00:00
Cuffs Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-11-01 13:22:13 +00:00
Damage Fixed talking when sleeping while on crit (#37572) 2026-04-24 10:32:55 +00:00
Database Fix bug blocking character saves for species without hair. (#43170) 2026-03-15 15:55:42 +00:00
Decals Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
Defusable Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Delivery Add virtual chat API methods in Shared (#40895) 2025-10-19 19:08:27 +00:00
Destructible Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
DeviceLinking Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
DeviceNetwork Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Dice
Discord Discord Command Arguments as List (#41113) 2025-10-27 14:15:51 +00:00
Disposal Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
DoAfter
Doors Move the rest of AirlockSystem to shared and also Entity<T> (#43614) 2026-04-18 22:18:50 +00:00
Dragon Replace space dragon timer deletion with gibbing (#43296) 2026-04-04 18:20:46 +00:00
Drowsiness Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Drunk
Effects
Electrocution Update NodeHelpers and Node.GetReachableNodes to use Entity<TransformComponent> and Entity<MapGridComponent> (#37734) 2026-03-10 21:25:45 +00:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Emp Predict EMPs (#39802) 2025-10-04 11:24:42 +00:00
Engineering Stack System Cleanup (#38872) 2025-10-25 14:40:48 +00:00
Ensnaring Fix #38935: Remove empty EnsnaringComponent.cs file (#39112) 2025-07-21 17:20:37 +02:00
EntityConditions/Conditions Replace metabolism groups with metabolism stages (#42172) 2026-01-23 01:50:33 +00:00
EntityEffects/Effects Move Kudzu Removal from Shared Seed Shenanigans to Plant-B-Gone (#43385) 2026-04-10 20:08:05 +00:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Entry Non-obsoletion warnings as errors in Release. (#42983) 2026-02-23 21:07:22 +00:00
EUI Cleanup some easy-to-fix static logger warnings (#37820) 2025-05-25 23:20:08 +02:00
Examine Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
ExCable Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
Explosion Start splitting out DamageableComponent (#43515) 2026-04-24 04:12:34 +00:00
Fax Sent fax now tells where it was sent from (#41108) 2026-02-01 17:57:18 +00:00
FeedbackSystem remove redundant IsServer and IsClient checks (#43511) 2026-04-07 22:24:54 +00:00
Flash Predict Flashes (#37640) 2025-06-23 13:32:56 +02:00
Fluids Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Forensics Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
GameTicking Actually Apply Skin Color to Markings when randomly generating a character. (#43380) 2026-04-24 15:42:40 +00:00
Gateway Validate remaining ProtoId strings (#38747) 2025-07-04 22:55:45 +02:00
Gatherable EntityLootTable deleted (#37604) 2025-05-19 19:53:29 +10:00
Ghost Predict ghost examine (#43150) 2026-04-03 17:26:18 +00:00
GhostKick Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Gibbing/Systems Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-11-07 00:53:27 +00:00
GridPreloader
Guardian Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Guidebook
GuideGenerator Replace metabolism groups with metabolism stages (#42172) 2026-01-23 01:50:33 +00:00
Hands/Systems Nubody (#42419) 2026-01-17 00:39:35 +00:00
Holiday CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
Holopad Power Consumers Rebalance: Simple Dynamic Power Loading (#41961) 2026-01-21 04:05:44 +00:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Humanoid Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
IconSmoothing
IgnitionSource Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
ImmovableRod Minor spelling correction in admin logging (#42784) 2026-02-04 12:36:37 +00:00
Implants Add changeling flesh clothing transformation (#43590) 2026-04-19 14:10:54 +00:00
Info Show fuckrules usage to admins (#42988) 2026-02-21 20:10:02 +00:00
Instruments Fix InstrumentSystem.Update exception when deleting band lead (#42331) 2026-01-26 15:52:56 +00:00
Interaction Add explosive cord. (#25875) 2025-09-25 23:33:28 +02:00
Inventory Container toolshed commands (#43098) 2026-04-19 17:34:38 +00:00
IoC Remove unused space worldgen. (#43428) 2026-04-03 18:40:21 +00:00
IP Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Item Predicted multihanded component (#36712) 2025-04-19 18:05:20 +10:00
ItemRecall
Jittering
Jobs Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2025-12-03 11:55:29 +00:00
KillTracking Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Kitchen Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Labels/Label
LandMines Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Lathe Power Consumers Rebalance: Simple Dynamic Power Loading (#41961) 2026-01-21 04:05:44 +00:00
Light remove all use cases of TimerComponent (#43320) 2026-03-25 03:59:32 +00:00
Lightning Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Lube HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-10-11 21:42:10 +02:00
Machines/EntitySystems Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Magic Refactor magic speak system to be a component added to actions (#36328) 2025-05-04 13:34:19 -04:00
Mapping Non-obsoletion warnings as errors in Release. (#42983) 2026-02-23 21:07:22 +00:00
Maps Tile Stacking - attempt 2 (#42543) 2026-01-20 20:35:47 +00:00
MapText
MassMedia Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Materials Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Mech Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
Medical Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
Mind KILL THE AI [New Traitor Objective] (#43462) 2026-04-06 22:08:35 +00:00
Mindshield Remove inaccessible code (#41209) 2025-10-31 01:14:54 +00:00
Mining Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Mobs Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
Motd
MouseRotator
Movement Remove StressTestMovementComponent (#40993) 2025-10-20 08:17:28 +00:00
NameIdentifier predict name identifiers (#41605) 2025-11-30 10:52:13 +00:00
Ninja Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
NodeContainer Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
NPC NPCs combat improvements (#40900) 2026-04-21 04:23:17 +00:00
Nuke Remove duplicate loc getstring calls (#42648) 2026-01-25 23:02:57 +00:00
NukeOps Fix looking at verbs causing sounds or popups (#41609) 2025-11-28 21:41:44 +00:00
Nutrition Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Objectives Mail Fraud [Traitor Objective] (#43560) 2026-04-22 00:44:10 +00:00
PAI Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Paper
Parallax Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload/EntitySystems [HOTFIX] Prevent Payload Enumeration Failure. (#41376) 2025-11-10 20:52:56 +01:00
PDA shared... 2026-04-06 19:21:29 -07:00
Physics Don't process paused MoverControllers (#39444) 2025-12-20 19:24:04 +00:00
Pinpointer Fix Nuke Target Station Map (#43583) 2026-04-13 13:25:50 +00:00
Placement
Players Role time tracking support for admins (#31776) 2026-01-13 10:22:04 +00:00
PneumaticCannon Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Pointing Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Points Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Polymorph Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Popups Add PopupPredictedCursor and fix doubled popups on vending machines (#36655) 2025-04-18 14:01:46 +10:00
Power Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
PowerSink Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Prayer Msg Toolshed Command (#41936) 2026-01-05 21:00:15 +00:00
Preferences/Managers Me when rider does not commit my change 2026-02-09 22:20:11 +01:00
Procedural Update DungeonSystem.Rooms to use IRobustRandom instead of Random (#43457) 2026-04-04 21:29:38 +00:00
Projectiles Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Puppet
Radiation Stable -> Master (#43587) 2026-04-13 16:23:30 -07:00
Radio Add FleetingClothingComponent (#43444) 2026-04-12 13:15:38 +00:00
RandomAppearance
RandomMetadata
RatKing Add virtual chat API methods in Shared (#40895) 2025-10-19 19:08:27 +00:00
Remotes Feature/door remote radial (#36378) 2025-10-21 12:16:38 +00:00
RequiresGrid
Research Tech disk resprite and pricing changes (#37719) 2026-03-17 22:52:05 +00:00
Resist Fix broken state when attempting to escape a locker while cuffed (#42313) 2026-01-08 21:18:23 +00:00
Respawn Kills TurfHelpers (#37939) 2025-06-21 11:23:19 -04:00
Revenant Cool down surroundings (#43500) 2026-04-11 10:35:22 +00:00
Revolutionary Travel Camera (#43322) 2026-04-07 20:18:04 +00:00
Robotics/Systems Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles MingGetBriefing -> MindGetBriefing (#41413) 2025-11-13 16:24:28 +00:00
Rotation
RoundEnd fix: small typo in the restart alert V2 (#43454) 2026-04-03 22:29:08 +00:00
Salvage Content-side IRobustRandom cleanup. (#43231) 2026-03-14 17:37:02 +00:00
Sandbox Thermal vision overlay for admins (#42812) 2026-02-09 01:06:46 +00:00
Screens Predict dumping (#32394) 2025-04-19 16:20:40 +10:00
Security Genpop wall lockers (#38102) 2025-06-07 17:51:38 +02:00
SensorMonitoring Move a metric fuckton of AtmosphereSystem to Shared. (#42989) 2026-03-14 08:53:49 +00:00
Sericulture
ServerInfo
ServerUpdates
Shuttles Dehardcode strings in StationEmergencyShuttleComponent (#43579) 2026-04-13 19:17:37 +00:00
Silicons Add notification for AI core being damaged (#43513) 2026-04-08 05:25:01 +00:00
Singularity [Issue-43571] EmitterSystem should use DestructionEvent rather than DestructionAttempt Event (#43628) 2026-04-18 07:21:46 +00:00
SmartFridge Allow items spawned in the smart fridge to show up as an entry. (#42268) 2026-01-09 00:35:39 +00:00
Solar Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Sound remove redundant IsServer and IsClient checks (#43511) 2026-04-07 22:24:54 +00:00
Spawners Make EntityTableSpawner spawn relative to grid instead of map (#43234) 2026-03-14 17:32:35 +01:00
Species/Systems [STAGING] Fix Diona not transferring their minds to their nymphs when gibbing. (#42699) 2026-01-31 20:13:58 +01:00
Speech AllCaps accent and refactoring (#43666) 2026-04-25 01:59:28 +00:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
SprayPainter use proxy methods in EntitySystems (#43083) 2026-03-01 03:13:22 +00:00
Spreader Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Sprite Move scale command to content and turn it into a toolshed command (#39349) 2025-08-06 14:33:21 +02:00
Stack Add tile gun module (#41503) 2026-04-03 21:30:12 +00:00
Station Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
StationEvents Single item cargo orders are delivered in Parcel Wrap instead of crates (#40834) 2026-03-15 13:45:46 +00:00
StationRecords [FIX] Moved random manifest back server (#43361) 2026-03-27 22:47:19 +00:00
Stealth
Storage Container toolshed commands (#43098) 2026-04-19 17:34:38 +00:00
Store Add changeling flesh clothing transformation (#43590) 2026-04-19 14:10:54 +00:00
StoreDiscount/Systems Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814) 2025-07-07 21:57:05 +02:00
Strip Fix forensics not being applied to held items (#30609) 2025-04-18 21:02:41 -04:00
Stunnable Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
SubFloor
SurveillanceCamera Make cameras react to the AI eye nearby (#43466) 2026-04-05 15:03:29 +00:00
Tabletop Fix tabletop grids rarely spawning on top of another (#39327) 2025-08-01 23:48:40 +02:00
Telephone Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Teleportation Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Temperature Splits temperature damage processing into its own component (#30515) 2025-12-24 06:37:11 +00:00
Tesla Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Thief Predict thieving beacon (#39610) 2026-01-05 12:17:17 +00:00
Tiles Predict DestructibleSystem Part 2: First batch of entity effects (#41039) 2025-10-23 10:33:30 +00:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2025-11-18 18:09:49 +00:00
Tools Nubody (#42419) 2026-01-17 00:39:35 +00:00
Toolshed Fix the Paradox Clone slowness bug. (#43528) 2026-04-12 19:00:19 +00:00
Traitor shared... 2026-04-06 19:21:29 -07:00
Traits Cleanup warnings: CS0414, CS0618 (#42068) 2025-12-27 14:14:42 +00:00
Trigger/Systems TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2025-12-14 02:11:58 +00:00
TurretController Logging for turret controller (#40884) 2025-10-14 23:30:27 +00:00
Turrets Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
UserInterface Fix showvalue Ui for melee weapons (#38703) 2025-08-06 15:01:49 -07:00
VendingMachines Fix broken vending machine UI behavior (#42110) 2025-12-28 00:57:02 +00:00
VentHorde Vent Hordes (#43047) 2026-03-11 23:28:47 +00:00
Verbs Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Vocalization Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
VoiceMask Identity Mask now updates equipped Agent ID name (#42772) 2026-02-13 21:42:16 +00:00
VoiceTrigger fix: respect AllowedSlots for gogo hat (#39189) 2026-01-08 19:25:43 +00:00
Voting Fix: Make votes force select maps (#42426) 2026-01-25 22:22:12 +00:00
Wagging fix tailwag action for changelings (#43452) 2026-04-03 23:22:43 +00:00
Weapons Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Weather Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Whitelist Command resolves. (#38519) 2025-06-23 02:40:55 +02:00
Wieldable
Wires fix: allow opening doors with open wire panels (#38733) 2026-04-16 22:24:20 +00:00
Xenoarchaeology Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Xenoborgs Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Zombies Clean up Marking data structure, add tests for Zombie transformation (#42756) 2026-02-03 03:13:26 +00:00
AssemblyInfo.cs
Content.Server.csproj v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Server.csproj.DotSettings
GlobalUsings.cs
Program.cs