CatStation/Content.Shared
Princess Cheeseballs ef3a0ecc2a
Solutions Refactor Part 1 - Solution Prototypes (#43412)
* Everything except the YAML slop...

* She solution on my manager till I sajfslkahfsjakfhaskjfshajksafhfsakhfasjfas

* another 1000 lines

* fix chem dispenser size

* go my shnelf

* Implicit ass

* rider is being mean for some reason

* dasdas

* borger

* better formatting go!

* clothes/bloodstream

* Cartons

* cups and bottles

* mmm soder

* bar drinks

* Spray bottles and some size tweaks with hindsight

* 99 bottles of beer on the wall I hate YAML

* push that shit

* mmm burger

* Sneed

* sheets

* condiments

* mmm yummy

* fridge yummyfood

* meat...

* sub 300

* burger...

* bready

* let them eat cake

* does she know how to make a grilled cheese?

* pizza pie!

* misc shit

* soup or salad

* Food and drinks, vanquished

* the cubes!!!

* Almost free from YAML...

* fix test fails and some yaml issues

* fix prediction, almost done

* fix all test fails

* remove master merge artifacts and undo autonetworking

* review and compatibility

* graaah

* unfuck master merge I hate github

* merg conflicts

* sfsa

* ehoop

* sadas

* afsafsaasf

* merge conflicts

* fucked up the merge conflicts

* merge conflict is fucked I might need to completely redo this branch

* test fail

* no calcium????

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-25 02:00:34 +00:00
..
Abilities Alerts Cleanup and API (#39544) 2025-09-05 12:45:48 +03:00
Access Fix access removal causing misspredicts (#43564) 2026-04-16 17:10:49 +00:00
ActionBlocker Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Actions Add FleetingClothingComponent (#43444) 2026-04-12 13:15:38 +00:00
Administration Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Anomaly Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
APC Reapply "Trip APCs when they exceed a power limit (#41377)" (#41789) 2025-12-08 10:35:11 +00:00
Arcade
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Atmos A couple more Max Cap fixes/rebalances (#43659) 2026-04-23 03:34:29 +00:00
Audio Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
BarSign Fixed redundant bar sign windows (#42960) 2026-02-27 15:49:19 +00:00
Beam
Bed Fixed talking when sleeping while on crit (#37572) 2026-04-24 10:32:55 +00:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible
Blocking Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Body Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Botany
Bql
Buckle Add craft for bonfire and bonfire with stake (#42211) 2026-01-09 04:00:36 +00:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
Cabinet Make a lot more puddle stuff predicted (#38871) 2025-10-18 17:41:56 +00:00
Camera fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
CardboardBox
Cargo Hijack the Automated Trade Station objective (#42135) 2026-04-03 10:21:04 +00:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
CCVar Fix Canister overfill and leaks (#43652) 2026-04-19 17:47:37 +00:00
Changeling Add changeling flesh clothing transformation (#43590) 2026-04-19 14:10:54 +00:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
CharacterInfo
Charges Rejuvenating Resets Item Charges (#41165) 2025-10-30 03:17:13 +00:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-09-07 17:34:00 -07:00
Chat Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Chemistry Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Climbing Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Add changeling flesh clothing transformation (#43590) 2026-04-19 14:10:54 +00:00
Clothing Add changeling flesh clothing transformation (#43590) 2026-04-19 14:10:54 +00:00
Clumsy PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Cluwne Make DamageSpecifier serializable (#43049) 2026-02-27 06:20:13 +00:00
CombatMode HTNComponent from SharedNPCSystem (#42750) 2026-03-04 21:54:28 +00:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Computer
Configurable fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Construction Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers Xenoborg door control module (#41546) 2025-12-16 01:24:54 +00:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-09-10 15:30:53 +02:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-09-23 14:52:51 +12:00
Crayon Fix SharedCrayonSystem being both [Virtual] and abstract (#43339) 2026-03-25 17:13:58 +00:00
CrewManifest v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
CriminalRecords Criminal console status expansion (#36244) 2025-10-21 08:44:50 +00:00
Cuffs Add FleetingClothingComponent (#43444) 2026-04-12 13:15:38 +00:00
Damage Start splitting out DamageableComponent (#43515) 2026-04-24 04:12:34 +00:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable
Delivery Event based lock access (#40883) 2025-10-17 02:04:43 +00:00
Destructible The Grand Max Cap Rewrite (#43281) 2026-04-19 05:22:42 +00:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-09-24 17:02:46 -05:00
Devour Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Dice PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Directions
DisplacementMap Add support for unshaded displacement maps (#34876) 2026-04-05 21:23:52 +00:00
Disposal Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
DoAfter Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Doors Prevent opening doors in map editor by accident (#37210) 2026-04-24 08:32:02 +00:00
DragDrop
Dragon
DrawDepth Refactor: Gas tile overlay split (#42881) 2026-03-15 07:20:06 +00:00
Drowsiness New status effect system (#37238) 2025-06-25 07:41:35 -04:00
Drugs Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Drunk Fix Being Drunk! (#41002) 2025-10-21 20:12:36 +00:00
Effects
Electrocution Translation fix: insulated verbs (#42617) 2026-01-25 22:11:00 +00:00
Emag [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) 2025-07-03 22:08:45 -07:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-10-13 18:06:01 +00:00
Emp Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Engineering Inflatable Module (#35100) 2025-08-23 15:15:28 -07:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityConditions Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
EntityEffects Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
EntityTable Entity Table Probabilities API (#41920) 2026-02-01 00:41:32 +00:00
Entry Remove static IoC from Replay and Shared EntryPoint (#41707) 2025-12-05 15:51:48 +00:00
Eui
Examine Supports markup in entity descriptions (#43630) 2026-04-24 06:26:51 +00:00
Exchanger
Execution Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Explosion Ignite atmosphere on explosions (#41262) 2025-12-15 23:27:40 +00:00
Eye TemporaryBlindness StatusEffect (#43705) 2026-04-24 16:49:54 +00:00
Fax Sent fax now tells where it was sent from (#41108) 2026-02-01 17:57:18 +00:00
FeedbackSystem Dynamic feedback popup (#43021) 2026-02-27 20:15:53 +00:00
FingerprintReader Mail Fraud [Traitor Objective] (#43560) 2026-04-22 00:44:10 +00:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash TemporaryBlindness StatusEffect (#43705) 2026-04-24 16:49:54 +00:00
Fluids Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Foldable Predict thieving beacon (#39610) 2026-01-05 12:17:17 +00:00
Follower Remove Aghosts from "Warp to Most Followed" (#41448) 2025-11-15 23:18:11 +00:00
Forensics Predict InjectorSystem (#39976) 2025-09-01 18:24:37 +03:00
Friction Air Friction changes for Mobs that can move in air (#38691) 2026-04-24 09:17:29 +00:00
Friends Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
GameTicking Main menu art credit system (#41328) 2025-11-23 13:00:58 +00:00
GameWindow
Gateway
Ghost Predict ghost examine (#43150) 2026-04-03 17:26:18 +00:00
GhostKick
GhostTypes Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
Gibbing Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Glue Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
Gravity Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Guidebook Refactor guide entry tests. (#43159) 2026-03-10 18:22:17 +00:00
Hands Add FleetingClothingComponent (#43444) 2026-04-12 13:15:38 +00:00
HealthExaminable Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
HijackBeacon Hijack the Automated Trade Station objective (#42135) 2026-04-03 10:21:04 +00:00
Holiday
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
Holosign Fix Holosign Placement (#42909) 2026-02-26 23:55:28 +00:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Humanoid Actually Apply Skin Color to Markings when randomly generating a character. (#43380) 2026-04-24 15:42:40 +00:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Stable -> Master (#43587) 2026-04-13 16:23:30 -07:00
Info Show fuckrules usage to admins (#42988) 2026-02-21 20:10:02 +00:00
Input Add keybinds for openening a specified component in VV (#41348) 2025-11-12 23:10:48 +00:00
Instruments sanitize MIDI parser (#38806) 2025-07-07 14:23:45 +02:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-08-08 21:56:01 +03:00
Interaction Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory Add changeling flesh clothing transformation (#43590) 2026-04-19 14:10:54 +00:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-10-02 14:32:56 +00:00
Item Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Kitchen Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Labels Add hand label blacklist (#42986) 2026-02-21 23:23:01 +00:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Light Make cameras react to the AI eye nearby (#43466) 2026-04-05 15:03:29 +00:00
Lightning
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-09-15 10:19:25 +03:00
Lock Force-prying crit borgs opens borg panel (#42460) 2026-01-22 09:44:31 +00:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking
Machines Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Magic Add BreakOnAccessBreaker check for the Knock spell (#43641) 2026-04-18 16:46:12 +00:00
MagicMirror fixed barber scissors misgendering when blocked by a hat (#42948) 2026-02-16 22:48:05 +00:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
MapText
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Mech Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
Medical Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
MedicalScanner Cryo pod UI (#41850) 2026-01-15 17:52:03 +00:00
Metabolism Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Mind KILL THE AI [New Traitor Objective] (#43462) 2026-04-06 22:08:35 +00:00
Mindshield Fix chameleon controller not updating fake mindshield action icon (#42900) 2026-02-13 05:09:04 +00:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs Add FleetingClothingComponent (#43444) 2026-04-12 13:15:38 +00:00
Module
Morgue predict morgue and crematorium (#39293) 2025-08-21 16:49:50 -07:00
MouseRotator Fix mouse rotator error spam (#39071) 2025-07-20 01:16:40 +02:00
Mousetrap Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Movement Changeling clone melee, puller and (most of) temperature (#43609) 2026-04-18 14:54:30 +00:00
NameIdentifier predict name identifiers (#41605) 2025-11-30 10:52:13 +00:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Add FleetingClothingComponent (#43444) 2026-04-12 13:15:38 +00:00
NodeContainer Staging To Master (#43264) 2026-03-16 19:41:19 -07:00
NPC Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2025-12-12 00:58:51 +00:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Objectives Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Overlays Optical thermal scanner implementation (#42613) 2026-02-06 10:30:19 +00:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-10-09 21:14:12 +00:00
Paper Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Parallax Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
ParcelWrap Single item cargo orders are delivered in Parcel Wrap instead of crates (#40834) 2026-03-15 13:45:46 +00:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-08-27 00:26:13 +02:00
PDA Uplink implants connect to the same store as the PDA, and also fix not giving stores to PDAs (#43485) 2026-04-05 22:01:59 +00:00
Photography Travel Camera (#43322) 2026-04-07 20:18:04 +00:00
Physics Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Pinpointer Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Placeable Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
Players Stable to master (#42599) 2026-01-23 15:34:23 +01:00
Plunger
PneumaticCannon
Pointing
Points
Polymorph Prevent picking up chameleon projector disguises via context menu (#42656) 2026-01-26 13:48:16 +00:00
Popups PopupOnTrigger (#39913) 2025-09-10 20:01:03 +03:00
Power Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
PowerCell Tweak Traitor Uplink - The Rest of the Uplink (#42582) 2026-01-24 00:11:19 +00:00
Prayer
Preferences Drop ICharacterProfile/ICharacterAppearance interfaces (#42661) 2026-01-26 20:15:44 +00:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Projectiles TriggerOn(Un)Embed (#41720) 2025-12-08 04:20:42 +00:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Prying Give borgs default prying (#41812) 2026-02-25 23:19:52 +00:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
Radiation asfafasasffas 2026-04-13 15:36:41 -07:00
Radio Cleanup warnings: CS0168, CS0414, CS8321 (#42623) 2026-01-24 20:35:41 +00:00
Random Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
RatKing Change default Rat King order from 'Loose' to 'Follow' (#41680) 2025-12-03 03:25:03 +00:00
RCD Fix RCD doafter cancelling (#43655) 2026-04-24 06:23:26 +00:00
ReagentSpeed
Rejuvenate Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-10-19 14:42:18 +00:00
Remotes [Fix] Door remote fixes (#43063) 2026-02-28 20:17:14 +00:00
Repairable Fix welders running an additional time when no damage remains. (#43321) 2026-03-22 22:45:01 +00:00
RepulseAttract Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Research Reduce speso value of tech disks (#43395) 2026-03-29 23:15:28 +00:00
Resist
Respawn
RetractableItemAction HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Revenant Cool down surroundings (#43500) 2026-04-11 10:35:22 +00:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Robotics Better robotics console (#38023) 2025-08-11 21:57:39 +03:00
Roles Typo fix (#41652) 2026-02-13 09:16:03 +00:00
Rootable Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-08-02 17:34:36 -07:00
Rotation
Rounding
Salvage Weather entities (#41427) 2026-03-08 23:28:48 +00:00
Sandbox Thermal vision overlay for admins (#42812) 2026-02-09 01:06:46 +00:00
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-08-10 11:10:13 -07:00
Security Fix GenpopLockerBoundUserInterface prediction (#42365) 2026-01-12 02:58:56 +00:00
SelectableComponentAdder use proxy methods in EntitySystems (#43083) 2026-03-01 03:13:22 +00:00
SensorMonitoring
Sericulture fix tailwag action for changelings (#43452) 2026-04-03 23:22:43 +00:00
Shuttles Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Silicons Let borg modules exclude other modules (#43282) 2026-04-24 22:06:23 +00:00
Singularity fix a couple radiation system bugs as a treat 2026-04-06 22:14:37 -07:00
Slippery Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
SmartFridge Predict reagent grinder (#42815) 2026-03-15 19:15:36 +00:00
SMES
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar
Sound Remove blacklist methods in EntityWhitelistSystem (#40932) 2025-11-24 00:38:08 +00:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species Decouple gibbing from the body system (#42405) 2026-01-14 05:57:08 +00:00
Speech AllCaps accent and refactoring (#43666) 2026-04-25 01:59:28 +00:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
Spillable
SprayPainter Colour picker, palettes, & other spraypainter stuff (#41943) 2026-01-22 17:33:21 +00:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-08-06 20:54:50 +02:00
SSDIndicator fix: dirty SSD indicator comp on mapinit (#38891) 2025-07-22 17:40:15 +02:00
Stacks Add tile gun module (#41503) 2026-04-03 21:30:12 +00:00
Standing Decouple standing state and drop item behavior (#41566) 2025-12-16 18:32:56 +00:00
Station Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
StationRecords [FIX] Moved random manifest back server (#43361) 2026-03-27 22:47:19 +00:00
StatusEffect feat: add a component for rejuvenateable status effects (#39025) 2025-07-24 17:13:29 +02:00
StatusEffectNew TemporaryBlindness StatusEffect (#43705) 2026-04-24 16:49:54 +00:00
StatusIcon Add Cyborg crew indicator (#37038) 2026-01-29 06:59:06 +00:00
Stealth
StepTrigger Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Sticky Fix unsticking items with StickySystem (#43514) 2026-04-08 03:58:35 +00:00
Storage Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Store Add changeling flesh clothing transformation (#43590) 2026-04-19 14:10:54 +00:00
StoreDiscount/Components Cleanup remaining IMapManager.MapExists uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-09-09 18:17:56 +02:00
Strip StrippableComponent timespan calculation fix (#43022) 2026-02-26 23:21:55 +00:00
Stunnable Fix ninja glove stun visuals (#43279) 2026-04-22 04:44:12 +00:00
SubFloor T-ray scanner modes (#43161) 2026-04-24 08:32:39 +00:00
SurveillanceCamera Make cameras react to the AI eye nearby (#43466) 2026-04-05 15:03:29 +00:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab
Tabletop Clean up all missing EntitySystem proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tag Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Telephone Cleanup: Remove `TelephoneComponent.RequiresPower` (#38823) 2025-07-07 17:55:09 +02:00
Teleportation Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Temperature HeatContainer tests, bugfixes and API cleanup (#43690) 2026-04-24 03:54:57 +00:00
Tests Allow InteractionTests to load other maps (#41226) 2025-11-01 04:00:17 +00:00
TextScreen
Thief Thieving beacons automatically set coordinates when unfolded. (#42520) 2026-01-19 09:02:22 +00:00
Throwing Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Tiles Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Timing Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2025-11-18 18:09:49 +00:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-08-05 18:34:41 -07:00
Tools Solutions Refactor Part 1 - Solution Prototypes (#43412) 2026-04-25 02:00:34 +00:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits PredictedRandom Helpers (#42797) 2026-02-05 02:20:38 +00:00
Trigger Actually Apply Skin Color to Markings when randomly generating a character. (#43380) 2026-04-24 15:42:40 +00:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
Udder
UserInterface Unify BatteryComponent and PredictedBatteryComponent (#41867) 2025-12-19 18:18:12 +00:00
Vapor
VendingMachines Fix broken vending machine UI behavior (#42110) 2025-12-28 00:57:02 +00:00
Verbs Revert "Xenoborg extractor (#42796)" 2026-03-17 00:02:36 +01:00
VoiceMask Identity Mask now updates equipped Agent ID name (#42772) 2026-02-13 21:42:16 +00:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Warps Fix AI eye warp examine text (#43650) 2026-04-19 17:38:07 +00:00
Weapons NPCs combat improvements (#40900) 2026-04-21 04:23:17 +00:00
Weather Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Whistle Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Whitelist Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Wieldable Add FleetingClothingComponent (#43444) 2026-04-12 13:15:38 +00:00
Wires fix: allow opening doors with open wire panels (#38733) 2026-04-16 22:24:20 +00:00
Xenoarchaeology Content.Shared EntityQuery<T> dependency injection refactor (#43498) 2026-04-11 21:30:36 +00:00
Xenoborgs/Components Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
Zombies Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
Content.Shared.csproj v269.0.0 RT update - .NET 10 (#41855) 2025-12-22 01:24:24 +00:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs