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ExplosionGridTileFlood.cs
Reduce explosion airtight cache memory usage ( #40912 )
2025-12-03 15:52:25 +00:00
ExplosionSpaceTileFlood.cs
Atmos device performance improvements ( #26493 )
2024-03-30 15:17:53 +11:00
ExplosionSystem.Airtight.cs
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances ( #44416 )
2026-06-29 21:33:56 +00:00
ExplosionSystem.cs
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances ( #44416 )
2026-06-29 21:33:56 +00:00
ExplosionSystem.CVars.cs
move TriggerExplosion to shared ( #30227 )
2024-09-19 10:01:40 +10:00
ExplosionSystem.GridMap.cs
Use dependency injection for EntityQuery<T>s in Content.Server ( #43566 )
2026-05-17 15:59:37 +00:00
ExplosionSystem.Processing.cs
[MICROBALANCE PR] Explosives no longer pierce armor ( #40090 )
2026-06-02 02:50:53 +00:00
ExplosionSystem.TileFill.cs
Reduce explosion airtight cache memory usage ( #40912 )
2025-12-03 15:52:25 +00:00
ExplosionSystem.Visuals.cs
Partial cleanup of ExplosionSystem ( #36098 )
2025-04-18 13:55:09 +10:00
ExplosionTileFlood.cs
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProjectileGrenadeSystem.cs
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
ScatteringGrenadeSystem.cs
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00