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* Add an event for polymorph actions * Subscribe FollowerSystem to the event * Add check that unfollow target is actually current target. * Make followers try to follow on state update; Dirty follower on follow. |
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| .. | ||
| ChameleonProjectorSystem.cs | ||
| PolymorphSystem.Collide.cs | ||
| PolymorphSystem.cs | ||
| PolymorphSystem.Map.cs | ||