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* fix engine version * actually fix engine version * Automatically activated breathing masks * weh * who needed that component anyway * check if internals are already running * Update Content.Server/Atmos/Components/BreathToolComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Body/Systems/InternalsSystem.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * prediction * record struct event * remove delayed activation, instead ensure that masks spawn last * leftover * engine version * re-implement --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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| .. | ||
| AirFilterComponent.cs | ||
| AirIntakeComponent.cs | ||
| AirtightComponent.cs | ||
| AtmosExposedComponent.cs | ||
| AtmosFixMarkerComponent.cs | ||
| AtmosPlaqueComponent.cs | ||
| BarotraumaComponent.cs | ||
| BreathToolComponent.cs | ||
| FlammableComponent.cs | ||
| GasAnalyzerComponent.cs | ||
| GasMixtureHolderComponent.cs | ||
| GasTankComponent.cs | ||
| GridAtmosphereComponent.cs | ||
| HeatExchangerComponent.cs | ||
| IgniteOnCollideComponent.cs | ||
| IgniteOnMeleeHitComponent.cs | ||
| MapAtmosphereComponent.cs | ||
| MovedByPressureComponent.cs | ||
| PressureImmunityComponent.cs | ||
| PressureProtectionComponent.cs | ||
| TemperatureProtectionComponent.cs | ||