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* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> |
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| .. | ||
| ActiveStaminaComponent.cs | ||
| ClothingSlowOnDamageModifierComponent.cs | ||
| DamageableComponent.cs | ||
| DamageContactsComponent.cs | ||
| DamagedByContactComponent.cs | ||
| DamageExaminableComponent.cs | ||
| DamageOnAttackedComponent.cs | ||
| DamageOnAttackedProtectionComponent.cs | ||
| DamageOnHighSpeedImpactComponent.cs | ||
| DamageOnHoldingComponent.cs | ||
| DamageOnInteractComponent.cs | ||
| DamageOnInteractProtectionComponent.cs | ||
| DamageOtherOnHitComponent.cs | ||
| DamagePopupComponent.cs | ||
| DamageProtectionBuffComponent.cs | ||
| GodmodeComponent.cs | ||
| IgnoreSlowOnDamageComponent.cs | ||
| PassiveDamageComponent.cs | ||
| RequireProjectileTargetComponent.cs | ||
| SlowOnDamageComponent.cs | ||
| StaminaComponent.cs | ||
| StaminaDamageOnCollideComponent.cs | ||
| StaminaDamageOnEmbedComponent.cs | ||
| StaminaDamageOnHitComponent.cs | ||
| StaminaModifierComponent.cs | ||
| StaminaResistanceComponent.cs | ||