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* Remove `var pair = Pair;` We can just use Pair directly. * Remove pair.Server and pair.Client We can just use Server and Client directly * Convert EntityManager resolves to SEntMan/CEntMan Some older tests still manually resolve these managers. More recent tests may use Server.EntMan/Client.EntMan, which should also be replaced by SEntMan/CEntMan. Although not shown here, this also applies to PrototypeManager, which shoud be replaced by SProtoMan/CProtoMan. * Convert System lookups to SidedDependencies * Convert entity spawning to use GameTest proxy methods. These methods also automatically track spawned entities for cleanup. Note that there are several methods, including an async one that can be awaited for use outside of WaitPost delegates. |
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| .. | ||
| Fixtures | ||
| NUnit | ||
| Pair | ||
| Tests | ||
| Utility | ||
| AssemblyInfo.cs | ||
| Content.IntegrationTests.csproj | ||
| DummyParallaxManager.cs | ||
| GlobalUsings.cs | ||
| PoolManager.cs | ||
| PoolManager.Cvars.cs | ||
| PoolManagerTestEventHandler.cs | ||
| PoolSettings.cs | ||