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* Fix conveyor mispredicts Instead of tracking active conveyors we instead track the conveyed entities. This also handles things like stacking conveyors more gracely. * Fix ActiveConveyor * Fix lerping |
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| .. | ||
| ChaoticJumpSystem.cs | ||
| ChasingWalkSystem.cs | ||
| ConveyorController.cs | ||
| MoverController.cs | ||
| RandomWalkController.cs | ||