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* Remove all uses of System.Random * Use IRobustRandom in BinomialNumberSelector.Get * Remove remaining ToolRefinableSystem S.Random inst
49 lines
1.5 KiB
C#
49 lines
1.5 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Shared.EntityTable.EntitySelectors;
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/// <summary>
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/// Gets spawns from all of the child selectors
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/// </summary>
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public sealed partial class AllSelector : EntityTableSelector
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{
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[DataField(required: true)]
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public List<EntityTableSelector> Children;
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protected override IEnumerable<EntProtoId> GetSpawnsImplementation(IRobustRandom rand,
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IEntityManager entMan,
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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foreach (var child in Children)
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{
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foreach (var spawn in child.GetSpawns(rand, entMan, proto, ctx))
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{
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yield return spawn;
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}
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}
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}
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protected override IEnumerable<(EntProtoId spawn, double)> ListSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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foreach (var child in Children)
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{
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foreach (var (spawn, prob) in child.ListSpawns(entMan, proto, ctx))
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{
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yield return (spawn, prob);
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}
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}
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}
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protected override IEnumerable<(EntProtoId spawn, double)> AverageSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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foreach (var child in Children)
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{
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foreach (var (spawn, prob) in child.AverageSpawns(entMan, proto, ctx))
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{
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yield return (spawn, prob);
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}
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}
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}
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}
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