CatStation/Content.Client/Overlays/ShowHealthBarsSystem.cs
Whatstone f42f8df6d1
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
* Remove all IPrototypeManager instances

* Remove redundant IComponentFactory instances too

* Found some stragglers

* DestructibleSystem.PrototypeManager: no dependency

* not based
2026-06-29 21:33:56 +00:00

60 lines
1.6 KiB
C#

using Content.Shared.Inventory.Events;
using Content.Shared.Overlays;
using Robust.Client.Graphics;
namespace Content.Client.Overlays;
/// <summary>
/// Adds a health bar overlay.
/// </summary>
public sealed partial class ShowHealthBarsSystem : EquipmentHudSystem<ShowHealthBarsComponent>
{
[Dependency] private IOverlayManager _overlayMan = default!;
private EntityHealthBarOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ShowHealthBarsComponent, AfterAutoHandleStateEvent>(OnHandleState);
_overlay = new(EntityManager, ProtoMan);
}
private void OnHandleState(Entity<ShowHealthBarsComponent> ent, ref AfterAutoHandleStateEvent args)
{
RefreshOverlay();
}
protected override void UpdateInternal(RefreshEquipmentHudEvent<ShowHealthBarsComponent> component)
{
base.UpdateInternal(component);
_overlay.DamageContainers.Clear();
_overlay.StatusIcon = null;
foreach (var comp in component.Components)
{
foreach (var damageContainerId in comp.DamageContainers)
{
_overlay.DamageContainers.Add(damageContainerId);
}
_overlay.StatusIcon = comp.HealthStatusIcon;
}
if (!_overlayMan.HasOverlay<EntityHealthBarOverlay>())
{
_overlayMan.AddOverlay(_overlay);
}
}
protected override void DeactivateInternal()
{
base.DeactivateInternal();
_overlay.DamageContainers.Clear();
_overlayMan.RemoveOverlay(_overlay);
}
}