CatStation/Content.Shared/Audio
Jessica M e0dd1c5404
Refactor ambient music rules to use EntityConditions (#44696)
* i guess one big mega commit sorry

* cleanup and reviews

* mfw you cherrypick from an outdated commit on the other branch and its all fucked up and the world sees it..

* reviews
2026-07-17 15:25:03 -04:00
..
AmbientMusic Network the two ambient music marker components (#44398) 2026-06-29 10:13:38 +00:00
Events fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530) 2024-03-02 15:40:04 -05:00
Jukebox IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
AmbientMusicPrototype.cs Refactor ambient music rules to use EntityConditions (#44696) 2026-07-17 15:25:03 -04:00
AmbientSoundComponent.cs Make AmbientSoundComponent.Enabled readonly (#20438) 2023-09-24 02:03:29 -07:00
AudioHelpers.cs Replace some sound PlayEntity with PlayPvs (#34317) 2025-01-11 01:44:30 +11:00
SharedAmbientSoundSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SharedContentAudioSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SharedGlobalSoundSystem.cs Refactor audio system to send collection IDs over the network (#33610) 2025-02-23 23:14:56 +11:00
SoundWhileAliveComponent.cs Add Ability to stop sound when MobState is Dead (#26905) 2024-04-14 13:12:38 +10:00