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* changeling-gain-DNA * review * Return IsUniqueDevour * oops * Update SharedChangelingIdentitySystem.cs * Store data in ChangelingIdentityData + fixes List of changes: - Whether an identity granted devour is now tracked in ChangelingIdentityData - Made devoured shutdown cleanup again - Made server set the mind to null if it never found one, instead of being invalid Fixes: - Fixed name being networked as empty if original was deleted --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
9 lines
324 B
C#
9 lines
324 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Changeling.Components;
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/// <summary>
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/// Marker component for entities that were devoured recently and cannot be devoured again until revived.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class RecentlyDevouredComponent : Component;
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