CatStation/Content.Shared/Emoting/EmotingComponent.cs
Ewanderer d7f7a91183
Documentation of e api (#44395)
* documentation pass on content.server -> E!

* APi pass on content.server for the E folder.

* documentation pass on content.shared for e.

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>

* fixing documentation according to review part 1.

* typo

* Very minor fixes

* And a short explanation about EUI

---------

Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2026-07-01 08:38:04 +00:00

18 lines
560 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Emoting;
/// <summary>
/// Enables emoting of an entity.
/// <seealso cref="EmoteAttemptEvent"/>
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class EmotingComponent : Component
{
/// <summary>
/// Emotes attempts are cancelled if not true.
/// </summary>
[DataField, AutoNetworkedField]
[Access(typeof(EmoteSystem), Friend = AccessPermissions.ReadWrite, Other = AccessPermissions.Read)]
public bool Enabled = true;
}