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* Resolve obsolete TransformComponent warnings * all gas no lerp, a few unused imports * Resolve TransformSystem via IEntityManager.System * Revert to set anchored in ConstructionSystem.Graph * pragma, no FIXME, redundant TransformSystems * Remove unused variable * Address sloth's suggestions * oneliner rotation assignment * Use spawn commands with rotation * yet more spawnattachedto changes & cleanup * Remove unused transform import * more transform system cleanup, dump restock warn |
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|---|---|---|
| .. | ||
| Components | ||
| Events | ||
| ActivateInWorldEvent.cs | ||
| AfterInteract.cs | ||
| BeforeInteract.cs | ||
| InteractHand.cs | ||
| InteractionPopupSystem.cs | ||
| InteractUsing.cs | ||
| RangedInteract.cs | ||
| RotateToFaceSystem.cs | ||
| SharedInteractionSystem.Blocking.cs | ||
| SharedInteractionSystem.cs | ||
| SharedInteractionSystem.Relay.cs | ||
| SmartEquipSystem.cs | ||