..
Events
Add FleetingClothingComponent ( #43444 )
2026-04-12 13:15:38 +00:00
VirtualItem
Hand blocker for vehicles (and mechs) ( #45045 )
2026-07-31 17:48:40 +00:00
BlockItemNameInHandComponent.cs
Custom icon ammo counter ( #44368 )
2026-07-02 20:31:20 +00:00
InventoryComponent.cs
Handle inventory template updating V2 ( #39246 )
2025-07-27 23:05:58 +02:00
InventorySystem.cs
Reflection refactor ( #19253 )
2023-08-25 12:48:27 +10:00
InventorySystem.Equip.cs
Cleanup: Resolve remaining PopupSystem warnings in Content.Shared ( #44685 )
2026-07-16 21:54:33 +00:00
InventorySystem.Helpers.cs
Remove unused functions in InventorySystem class ( #44435 )
2026-07-02 19:31:15 +00:00
InventorySystem.Relay.cs
Mindshield Refactor + Changeling Fake Mindshield ( #43864 )
2026-07-30 22:39:13 +00:00
InventorySystem.Slots.cs
Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances ( #44386 )
2026-06-29 10:18:44 +00:00
InventoryTemplatePrototype.cs
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
RelaySubscriptionHelpers.cs
Fire extinguishers can now extinguish items, including when held/worn ( #36267 )
2025-04-14 19:00:47 +10:00
SelfEquipOnlyComponent.cs
Cursed Mask ( #29659 )
2024-08-10 11:14:58 -04:00
SelfEquipOnlySystem.cs
IoC source gen compatibility ( #43863 )
2026-05-09 03:29:58 +00:00
SlotBlockComponent.cs
New Feature: Slot blockers ( #35172 )
2025-05-12 10:35:42 -07:00
SlotBlockSystem.cs
New Feature: Slot blockers ( #35172 )
2025-05-12 10:35:42 -07:00
SlotFlags.cs
Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards ( #26764 )
2024-04-28 17:11:46 +10:00