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* Initial commit * Admin ghost/godmode immunity, inventory relay support * Alphabetize review
94 lines
3.3 KiB
C#
94 lines
3.3 KiB
C#
using Content.Shared.Hands;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Inventory;
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using Content.Shared.NameModifier.EntitySystems;
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using Content.Shared.Popups;
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using Content.Shared.Throwing;
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using Robust.Shared.Network;
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using Robust.Shared.Random;
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namespace Content.Shared.Lube;
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public sealed partial class LubedSystem : EntitySystem
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{
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[Dependency] private INetManager _net = default!;
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private NameModifierSystem _nameMod = default!;
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[Dependency] private SharedPopupSystem _popup = default!;
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[Dependency] private SharedTransformSystem _transform = default!;
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[Dependency] private ThrowingSystem _throwing = default!;
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[SubscribeLocalEvent]
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private void OnInit(Entity<LubedComponent> ent, ref ComponentInit args)
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{
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_nameMod.RefreshNameModifiers(ent.Owner);
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}
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[SubscribeLocalEvent]
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private void OnHandPickUp(Entity<LubedComponent> ent, ref BeforeGettingEquippedHandEvent args)
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{
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PerformLubedEffect(ent, args.User, out var cancelHandPickup);
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args.Cancelled = cancelHandPickup;
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}
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[SubscribeLocalEvent]
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private void OnRefreshNameModifiers(Entity<LubedComponent> ent, ref RefreshNameModifiersEvent args)
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{
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if (ent.Comp.SlipsLeft > 0) // The component is removed deferred, so it might still exist when we refresh.
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args.AddModifier("lubed-name-prefix");
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}
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[SubscribeLocalEvent]
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private void OnGluedEffectAttemptEvent(Entity<LubedImmuneComponent> entity, ref LubedEffectAttemptEvent args)
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{
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args.Cancelled = true;
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}
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[SubscribeLocalEvent]
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private void OnGluedEffectAttemptEvent(Entity<LubedImmuneComponent> entity, ref InventoryRelayedEvent<LubedEffectAttemptEvent> args)
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{
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OnGluedEffectAttemptEvent(entity, ref args.Args);
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}
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public void PerformLubedEffect(Entity<LubedComponent> ent, EntityUid user, out bool cancelHandPickup)
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{
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cancelHandPickup = false;
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var attemptEv = new LubedEffectAttemptEvent();
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RaiseLocalEvent(user, ref attemptEv);
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if (attemptEv.Cancelled)
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return;
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// Throwing is not predicted yet, so we don't want to predict setting the coordinates either, or it will look weird.
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if (_net.IsServer)
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{
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cancelHandPickup = true;
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_transform.SetCoordinates(ent, Transform(user).Coordinates);
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_transform.AttachToGridOrMap(ent);
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_throwing.TryThrow(ent, _random.NextVector2(), baseThrowSpeed: ent.Comp.SlipStrength, user: user);
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_popup.PopupEntity(Loc.GetString("lube-slip", ("target", Identity.Entity(ent, EntityManager))), user, user, PopupType.MediumCaution);
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}
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ent.Comp.SlipsLeft--;
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Dirty(ent);
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if (ent.Comp.SlipsLeft <= 0)
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{
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RemCompDeferred<LubedComponent>(ent);
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_nameMod.RefreshNameModifiers(ent.Owner);
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}
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}
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}
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/// <summary>
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/// Raised on an entity to determine if it will be affected by a lubed item or not.
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/// </summary>
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[ByRefEvent]
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public record struct LubedEffectAttemptEvent() : IInventoryRelayEvent
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{
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public SlotFlags TargetSlots { get; } = SlotFlags.GLOVES;
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/// <summary>
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/// If true, prevents the effect from being applied.
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/// </summary>
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public bool Cancelled;
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}
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