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* Resolve obsolete TransformComponent warnings * all gas no lerp, a few unused imports * Resolve TransformSystem via IEntityManager.System * Revert to set anchored in ConstructionSystem.Graph * pragma, no FIXME, redundant TransformSystems * Remove unused variable * Address sloth's suggestions * oneliner rotation assignment * Use spawn commands with rotation * yet more spawnattachedto changes & cleanup * Remove unused transform import * more transform system cleanup, dump restock warn |
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| .. | ||
| ContentTileDefinition.cs | ||
| GameMapCondition.cs | ||
| GameMapPrototype.cs | ||
| GameMapPrototype.MapSelection.cs | ||
| SharedGridDraggingSystem.cs | ||
| TileHistoryComponent.cs | ||
| TileSystem.cs | ||
| TurfSystem.cs | ||