mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
* TabletopSystem-move-to-shared * final refactor * Update TabletopHologramComponent.cs * Update AdminVerbSystem.Smites.cs * merge * line * prediction fix * Fix the scrunkly * Also noticed this --------- Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
19 lines
843 B
C#
19 lines
843 B
C#
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
|
|
|
namespace Content.Shared.Tabletop;
|
|
|
|
[ImplicitDataDefinitionForInheritors]
|
|
public abstract partial class TabletopSetup
|
|
{
|
|
/// <summary>
|
|
/// Method for setting up a tabletop. Use this to spawn the board and pieces, etc.
|
|
/// Make sure you add every entity you create to the Entities hashset in the session.
|
|
/// </summary>
|
|
/// <param name="session">Tabletop session to set up. You'll want to grab the tabletop center position here for spawning entities.</param>
|
|
/// <param name="entityManager">Dependency that can be used for spawning entities.</param>
|
|
public abstract void SetupTabletop(TabletopSession session, IEntityManager entityManager);
|
|
|
|
[DataField]
|
|
public EntProtoId BoardPrototype;
|
|
}
|