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* Hope I'm not forgetting anything... * They call me the sender the way I'm sending it. * remove commented out YAML * last of the slop * fix test fails * first batch of test fails * no more test fails * make cryo pods work again. * Make cryo work better-er * I didn't like that a firesuit helmet was so effective on its own so I decided to be a dick about it. * review.com * oop * actually real quick do this * fix YAML issues * IHeatContainer my beloved <3 * borger * not networked :( * jackets * burgeewqjfrwjkhaskfjfsahjkfsahjkfsahjkfsajhkfsa * utter yaml nonsense * phishing --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
using Content.Shared.Inventory;
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namespace Content.Shared.Temperature;
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/// <summary>
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/// This event is raised before heat is exchanged so that the conductance of the exchange can be changed.
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/// </summary>
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[ByRefEvent]
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public record struct BeforeHeatExchangeEvent() : IInventoryRelayEvent
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{
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public SlotFlags TargetSlots { get; } = ~SlotFlags.POCKET;
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/// <summary>
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/// A multiplicative modifier for heat transfers on the entity this event is being raised to.
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/// </summary>
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public float HeatTransferModifier = 1f;
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}
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/// <summary>
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/// This event is raised after heat is exchanged to inform other systems that temperature has changed.
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/// </summary>
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/// <param name="CurrentTemperature">Current temperature of this entity.</param>
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/// <param name="LastTemperature">Previous temperature of this entity.</param>
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[ByRefEvent]
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public record struct TemperatureChangedEvent(float CurrentTemperature, float LastTemperature)
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{
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public readonly float CurrentTemperature = CurrentTemperature;
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public readonly float LastTemperature = LastTemperature;
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public readonly float TemperatureDelta = CurrentTemperature - LastTemperature;
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}
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