CatStation/Content.Shared/Trigger/Components/Effects/SetStatusEffectOnTriggerComponent.cs
āda 5ca65503f7
StatusEffect On Trigger (#43665)
commit

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-24 06:12:38 +00:00

25 lines
789 B
C#

using Content.Shared.StatusEffectNew.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Trigger.Components.Effects;
/// <summary>
/// Adds a status effect when triggered.
/// If TargetUser is true the user will gain the effect.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class SetStatusEffectOnTriggerComponent : BaseXOnTriggerComponent
{
/// <summary>
/// Status effect to be added.
/// </summary>
[DataField, AutoNetworkedField]
public EntProtoId<StatusEffectComponent> Status;
/// <summary>
/// How long the status lasts. Permanent until removed if null.
/// </summary>
[DataField, AutoNetworkedField]
public TimeSpan? Duration;
}