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https://github.com/space-syndicate/space-station-14.git
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* Partial work on StationSystem refactor. * WIP station jobs API. * forgor to fire off grid events. * Partial implementation of StationSpawningSystem * whoops infinite loop. * Spawners should work now. * it compiles. * tfw * Vestigial code cleanup. * fix station deletion. * attempt to make tests go brr * add latejoin spawnpoints to test maps. * make sure the station still exists while destructing spawners. * forgot an exists check. * destruction order check. * hopefully fix final test. * fail-safe radstorm. * Deep-clean job code further. This is bugged!!!!! * Fix job bug. (init order moment) * whooo cleanup * New job selection algorithm that tries to distribute fairly across stations. * small nitpicks * Give the heads their weights to replace the head field. * make overflow assign take a station list. * moment * Fixes and test #1 of many. * please fix nullspace * AssignJobs should no longer even consider showing up on a trace. * add comment. * Introduce station configs, praying i didn't miss something. * in one small change stations are now fully serializable. * Further doc comments. * whoops. * Solve bug where assignjobs didn't account for roundstart. * Fix spawning, improve the API. Caught an oversight in stationsystem that should've broke everything but didn't, whoops. * Goodbye JobController. * minor fix.. * fix test fail, remove debug logs. * quick serialization fixes. * fixes.. * sus * partialing * Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * Use dirtying to avoid rebuilding the list 2,100 times. * add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works) * Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * Add the Mysteriously Missing Captain Check. * Put maprender back the way it belongs. * I love addressing reviews. * Update Content.Server/Station/Systems/StationJobsSystem.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * doc cleanup. * Fix bureaucratic error, add job slot tests. * zero cost abstractions when * cri * saner error. * Fix spawning failing certain tests due to gameticker not handling falliability correctly. Can't fix this until I refactor the rest of spawning code. * submodule gaming * Packedenger. * Documentation consistency. Co-authored-by: Kara <lunarautomaton6@gmail.com> |
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| .. | ||
| Access | ||
| Administration/Logs | ||
| AI | ||
| Atmos | ||
| Body | ||
| Buckle | ||
| Chemistry | ||
| Commands | ||
| Construction | ||
| Damageable | ||
| Destructible | ||
| DeviceNetwork | ||
| Disposal | ||
| DoAfter | ||
| Doors | ||
| Fluids | ||
| GameObjects/Components | ||
| GameRules | ||
| Gravity | ||
| Interaction | ||
| Lobby | ||
| Networking | ||
| Pathfinding | ||
| Power | ||
| Station | ||
| StationEvents | ||
| Tag | ||
| Utility | ||
| ClickableTest.cs | ||
| ContainerOcclusionTest.cs | ||
| DeleteInventoryTest.cs | ||
| DummyIconTest.cs | ||
| EntityTest.cs | ||
| FollowerSystemTest.cs | ||
| GravityGridTest.cs | ||
| HumanInventoryUniformSlotsTest.cs | ||
| InventoryHelpersTest.cs | ||
| MindEntityDeletionTest.cs | ||
| PostMapInitTest.cs | ||
| ResettingEntitySystemTests.cs | ||
| RestartRoundTest.cs | ||
| RoundEndTest.cs | ||
| SaveLoadMapTest.cs | ||
| SaveLoadSaveTest.cs | ||
| ShuttleTest.cs | ||
| StartTest.cs | ||
| StorageFillTest.cs | ||
| VendingMachineTest.cs | ||