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https://github.com/space-syndicate/space-station-14.git
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* Partial work on StationSystem refactor. * WIP station jobs API. * forgor to fire off grid events. * Partial implementation of StationSpawningSystem * whoops infinite loop. * Spawners should work now. * it compiles. * tfw * Vestigial code cleanup. * fix station deletion. * attempt to make tests go brr * add latejoin spawnpoints to test maps. * make sure the station still exists while destructing spawners. * forgot an exists check. * destruction order check. * hopefully fix final test. * fail-safe radstorm. * Deep-clean job code further. This is bugged!!!!! * Fix job bug. (init order moment) * whooo cleanup * New job selection algorithm that tries to distribute fairly across stations. * small nitpicks * Give the heads their weights to replace the head field. * make overflow assign take a station list. * moment * Fixes and test #1 of many. * please fix nullspace * AssignJobs should no longer even consider showing up on a trace. * add comment. * Introduce station configs, praying i didn't miss something. * in one small change stations are now fully serializable. * Further doc comments. * whoops. * Solve bug where assignjobs didn't account for roundstart. * Fix spawning, improve the API. Caught an oversight in stationsystem that should've broke everything but didn't, whoops. * Goodbye JobController. * minor fix.. * fix test fail, remove debug logs. * quick serialization fixes. * fixes.. * sus * partialing * Update Content.Server/Station/Systems/StationJobsSystem.Roundstart.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * Use dirtying to avoid rebuilding the list 2,100 times. * add a bajillion more lines of docs (mostly in AssignJobs so i don't ever forget how it works) * Update Content.IntegrationTests/Tests/Station/StationJobsTest.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * Add the Mysteriously Missing Captain Check. * Put maprender back the way it belongs. * I love addressing reviews. * Update Content.Server/Station/Systems/StationJobsSystem.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * doc cleanup. * Fix bureaucratic error, add job slot tests. * zero cost abstractions when * cri * saner error. * Fix spawning failing certain tests due to gameticker not handling falliability correctly. Can't fix this until I refactor the rest of spawning code. * submodule gaming * Packedenger. * Documentation consistency. Co-authored-by: Kara <lunarautomaton6@gmail.com> |
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| .. | ||
| Access | ||
| Actions | ||
| Alerts | ||
| Atmospherics | ||
| Body | ||
| Catalog | ||
| Chemistry | ||
| Damage | ||
| Datasets | ||
| Decals | ||
| Device | ||
| Diseases | ||
| Entities | ||
| EntityLists/Tools | ||
| HairStyles | ||
| Hydroponics | ||
| InventoryTemplates | ||
| LootTables | ||
| Maps | ||
| NPCs | ||
| Objectives | ||
| Palettes | ||
| Parallaxes | ||
| Reagents | ||
| Recipes | ||
| Roles | ||
| Shaders | ||
| SoundCollections | ||
| Stacks | ||
| Tiles | ||
| Voice | ||
| Wires | ||
| accents.yml | ||
| ai_factions.yml | ||
| bar_signs.yml | ||
| explosion.yml | ||
| game_presets.yml | ||
| game_rules.yml | ||
| holidays.yml | ||
| hud.yml | ||
| lobbyscreens.yml | ||
| melee_weapon_animations.yml | ||
| name_identifier_groups.yml | ||
| round_announcements.yml | ||
| species.yml | ||
| status_effects.yml | ||
| tags.yml | ||
| tool_qualities.yml | ||