CatStation/Content.Client/Power/Visualizers/CableVisualizerSystem.cs
Whatstone d9ffbf1d03
Cleanup: AppearanceSystem.TryGetData to AppearanceChangeEvent.TryGetData (#45373)
* First impl. of appearance TryGetData cleanup

* Handful of fixes

* DamageVisuals: fix HandleDamage call, inheritdoc

* bunch of unused AppearanceSystem instances

* Handful more unused appearance systems, inheritdoc

* JetpackSystem: Ent<T>

* cleanup roundup, more Ent<T>

* a few lingering AppearanceSystem.TryGetData calls

* more lingering AppearanceData access

* Remove unnecessary inheritdoc

* once again, with feeling
2026-10-05 00:45:37 +00:00

31 lines
1.2 KiB
C#

using Content.Client.SubFloor;
using Content.Shared.Wires;
using Robust.Client.GameObjects;
namespace Content.Client.Power.Visualizers;
public sealed partial class CableVisualizerSystem : EntitySystem
{
[Dependency] private SpriteSystem _sprite = default!;
[SubscribeLocalEvent(after: [typeof(SubFloorHideSystem)])]
private void OnAppearanceChange(Entity<CableVisualizerComponent> ent, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!args.Sprite.Visible)
{
// This entity is probably below a floor and is not even visible to the user -> don't bother updating sprite data.
// Note that if the subfloor visuals change, then another AppearanceChangeEvent will get triggered.
return;
}
if (!args.TryGetData<WireVisDirFlags>(WireVisVisuals.ConnectedMask, out var mask))
mask = WireVisDirFlags.None;
_sprite.LayerSetRsiState((ent, args.Sprite), 0, $"{ent.Comp.StatePrefix}{(int)mask}");
if (ent.Comp.ExtraLayerPrefix != null)
_sprite.LayerSetRsiState((ent, args.Sprite), 1, $"{ent.Comp.ExtraLayerPrefix}{(int)mask}");
}
}