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* adjust fields of meal recipe prototype * document microwave recipe datafields * use file scoped namespace for microwave recipes * more of this * localize every microwave recipe * make microwave system shared * refactor recipe reagent contents * refactor recipe solids + add material ingredient datafield * im making this a bit less silly * awa * move this shit out * move this shit out also * refactor Wzhzhzh * im gonna shorten this parameter by 1 actually * move this into recipes * make processcontents a little better(?) * clean imports * rename a struct * use cooking ingredients struct * comment * use whitelist for this * unused dependency * rearranged the parameters of get recipe portions * rearrange some stuff * clean up more imports * move container related functions into separate file * move this function out of ProcessContents * prevent microwaves from having items inserted while active * use IsPowered in microwave system * use byref syntax and Entity<> * moving the override up sorry i like it being up here * refactor microwave updating * clean up recipe finish logic * im renaming this function actually * move some functions around * move more stuff around * some comments * fix compiler error * fix the yml of all microwave recipes * use materials instead of solids for this stuff * oops * fix this * turn microwave sparks into datafield * move activelymicrowaved events into separate folder * make UpdateUserInterfaceState use entity only * rearrange some functions * move UI functions out * comment microwave UI stuff * more comments * comment recipe functions * refactor GetTotalIngredients to use an operator * give CookingIngredients addition methods * comment the rest of CookingIngredients * make subtraction functions clearer? * remove redundant comment * handle zero/negative ingredient cases * simplify subtract contents logic * fix these comments * typo * add microwave recipe test * move active microwave methods * comment active microwave methods * comment cooking methods * comment microwave methods * change setappearance to use entity<> * add some public api decorators * comment all of MicrowaveComponent * use file-scoped namespace for MicrowaveComponent * comment * fix baguette sword * maybe...? * oh oops * document the rest of the owl * kill the massive YML breaking change * fix protoman dependency * move shared microwave stuff to SharedMicrowaveSystem * fix usings * move microwave components to shared * fix up microwave datafields * move APIs to shared * move activemicrowave methods to shared * initialize on shared * move ui functions to shared * add actor here * stuff * predict microwave update loop * make clientside microwave system * adjust the update loop for microwaves * clean up * add field deltas to microwaves * dirty fields instead of whole component * move this to the partial * move GetRecipesForMicrowave to shared * comments * predict microwave BUI * oops * refactor microwave bui update * move UI messages to shared * move messages to UI file * move init to shared * move container methosd to shared * oops my using * move cooking functions into partial * move cooking methods to shared * move microwave recipe methods to shared * move the rest of the microwave events to shared * update imports * remove custom type serializer * better (?) microwave UI prediction * fix list notations * OK IT WAS THE DATAFIELDS * add IOC inject * dont use IOC for htis * sealed * prediction fixes pt1 * make microwave cooking updates more consistent * datafield tweaks * test for multiple portions in microwave recipes * test for multiple recipe portions * better(?) prediction for malfunctions * remove redundant comment * prevent solution reactions in microwave * cleanup some microwave stuff * eh i think this should be container actually * this can be API i think * reduce system redundancy * this has to be public * use resolve pattern for explode * use GetMicrowaveContents in microwave system * this can be an API too * add conversion script for unlocalized recipes * use EnsureComp instead of AddComp * suffering * fix recipe prediction * fix the audio * reduce redundant networking * i think this should be autopaused? * nevermind we use dynamic portions in the test * oops i wrote the test wrong * make lemoon cake take 2 lemoons again sorry test fail * rename "materials" to "stacks" realized theyre different * add stack guidebook quantities * Kill audio * fix lemoon cake recipe for real? * mark PortionedRecipe as a datadefinition * fix the microwave timer * review * cleanup * Update SharedMicrowaveSystem.Recipes.cs * update * add audio params * review: inject microwavesystem * review: named variable * review: move dependencies * review: use gametest for recipe test * review: make access attributes standalone * rename prototypes and datafields * review: rename this var * review: move this function down * review: remove these scripts * actually this should stay * refactor cook time buttons * review: use a color name for this * fix timer reset * Dirty * review: make ActivelyMicrowavedComponent networked * review: slarti comments part 1 * review: remove serializable attribute from CookingIngredients * rename file * review: more microwave audio boilerplate. yippee! * review: use resolve pattern for TryGetStackId i dont like the way this makes the rest of the code look but we ball maybe. i dont know what else to do here * review: move ui update to constructor * review: kill LastCookUpdated * actually i do this instead * fixed up the PR * cleanup * /// * Update microwave.yml --------- Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
116 lines
4 KiB
C#
116 lines
4 KiB
C#
using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Server.Chat.Systems;
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using Content.Server.Popups;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Kitchen;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Kitchen.EntitySystems;
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using Content.Shared.Popups;
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using Robust.Shared.Random;
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namespace Content.Server.Access.Systems;
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public sealed partial class IdCardSystem : SharedIdCardSystem
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{
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[Dependency] private PopupSystem _popupSystem = default!;
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[Dependency] private IRobustRandom _random = default!;
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[Dependency] private IAdminLogManager _adminLogger = default!;
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[Dependency] private ChatSystem _chat = default!;
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[Dependency] private MicrowaveSystem _microwave = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<IdCardComponent, BeingMicrowavedEvent>(OnMicrowaved);
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}
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private void OnMicrowaved(EntityUid uid, IdCardComponent component, BeingMicrowavedEvent args)
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{
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if (!component.CanMicrowave || !TryComp<MicrowaveComponent>(args.Microwave, out var micro) || micro.Broken)
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return;
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if (TryComp<AccessComponent>(uid, out var access))
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{
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float randomPick = _random.NextFloat();
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// if really unlucky, burn card
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if (randomPick <= 0.15f)
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{
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TryComp(uid, out TransformComponent? transformComponent);
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if (transformComponent != null)
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{
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_popupSystem.PopupCoordinates(Loc.GetString("id-card-component-microwave-burnt", ("id", uid)),
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transformComponent.Coordinates, PopupType.Medium);
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Spawn("FoodBadRecipe",
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transformComponent.Coordinates);
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}
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_adminLogger.Add(LogType.Action, LogImpact.Medium,
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$"{ToPrettyString(args.Microwave)} burnt {ToPrettyString(uid):entity}");
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QueueDel(uid);
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return;
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}
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//Explode if the microwave can't handle it
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if (!micro.CanMicrowaveIdsSafely)
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{
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_microwave.Explode((args.Microwave, micro));
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return;
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}
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// If they're unlucky, brick their ID
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if (randomPick <= 0.25f)
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{
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_popupSystem.PopupEntity(Loc.GetString("id-card-component-microwave-bricked", ("id", uid)), uid);
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access.Tags.Clear();
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Dirty(uid, access);
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_adminLogger.Add(LogType.Action, LogImpact.Medium,
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$"{ToPrettyString(args.Microwave)} cleared access on {ToPrettyString(uid):entity}");
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}
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else
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{
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_popupSystem.PopupEntity(Loc.GetString("id-card-component-microwave-safe", ("id", uid)), uid, PopupType.Medium);
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}
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// Give them a wonderful new access to compensate for everything
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var ids = ProtoMan.EnumeratePrototypes<AccessLevelPrototype>().Where(x => x.CanAddToIdCard).ToArray();
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if (ids.Length == 0)
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return;
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var random = _random.Pick(ids);
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access.Tags.Add(random.ID);
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Dirty(uid, access);
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_adminLogger.Add(LogType.Action, LogImpact.High,
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$"{ToPrettyString(args.Microwave)} added {random.ID} access to {ToPrettyString(uid):entity}");
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}
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}
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public override bool ExpireId(Entity<ExpireIdCardComponent> ent)
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{
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if (!base.ExpireId(ent))
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return false;
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if (ent.Comp.ExpireMessage != null)
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{
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_chat.TrySendInGameICMessage(
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ent,
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Loc.GetString(ent.Comp.ExpireMessage),
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InGameICChatType.Speak,
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ChatTransmitRange.Normal,
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true);
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}
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return true;
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}
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}
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